cheapgames Posted February 9, 2005 Share Posted February 9, 2005 any one stuck with this one export terrain as image (not high res as that just daft 256x256 65mb lol) PS reads it comes out in green and red (greyscale is soooooooo much easier - not sure why its this wierd format)SO how do you reimport it back into the editor I exported tried to reload the map as a TGA AS is !!!!! and all I get is a flat terrain - the orignal had peaks and hills etcetc any ideas thanks Link to comment Share on other sites More sharing options...
Saturn_V Posted February 9, 2005 Share Posted February 9, 2005 The height map is not supposed to be reimported back into Zeroedit, it is intended to act as a guide for painting the map of the level; the colors correspond to the height wireframe view mode colors. Example: look at hoth_map.tga in the Assets, the terrain contours are painted around the edge of the map. Link to comment Share on other sites More sharing options...
psych0fred Posted February 9, 2005 Share Posted February 9, 2005 The documentation covers those features and explains their purpose. Link to comment Share on other sites More sharing options...
cheapgames Posted February 9, 2005 Author Share Posted February 9, 2005 Hi Yer but wouldnt it be a really neat thing to have to save oddles of time sorting out heigh maps black as base greys as gradiants and white as peak So simple UT2K4 has this and it makes terrain making simple and far more realistic. TErrain is not a painters job its a chaotic state of what ever goes. PS a couple of plugins and job done. also the TER and WLD format what other 3rd party tools support it. Ive tried lots of packages and they just do not like those formats. battlezone 2 - editor revamped. any ideas to a height map to TER converter Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.