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Envida’s TSL MODS


envida

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  • 2 weeks later...
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Originally posted by le_niak

evita it's possible for you to add 10 compartment like in kotor I on the ebow hawk

sorry for my english

 

I have been thinking about doing this, so I'll probably do this sometime this weekend :)

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Updated the Ebon Hawk Smugglers Compartment Mod - now it has several containers scattered around the Ebon Hawk as requested :) You will find them in the garage, cargo hold and dormitories.

 

I also decide since I was updating to add some unique skins to the robes that are included in my Khoonda Lost Room Mod and Harbinger Quarters Mod. These are just some small color alteration nothing fancy ;)

This will be the last time I updated these mods unless there are some problems with them of course. I have other projects I'm working on that will take most of my time :)

 

Screenshots for Harbinger Quarters Mod

 

Screenshots for Khoonda Lost Room Mod

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Did you tone down the stats on any items in the new update? Also, is the headband , the white robe, the neat sheilds and other stuff still in this mod package? It may be from someone elses mod but I remember going into the Peragus med bay and getting some stuff and then going into a security locker for more neat stuff, finally getting all the custom items at Harbinger.

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Originally posted by Sandwyrm

Did you tone down the stats on any items in the new update? Also, is the headband , the white robe, the neat sheilds and other stuff still in this mod package? It may be from someone elses mod but I remember going into the Peragus med bay and getting some stuff and then going into a security locker for more neat stuff, finally getting all the custom items at Harbinger.

 

I think you are confusing with this mod by RedHawk - the exile time pack http://www.lucasforums.com/showthread.php?s=&threadid=144311 :)

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Ah, yes, sorry and thank you. Also, just to throw it out there, can someone do some neat mod with that tank droid on Telos? Like make more of them and stuff? I set the difficulty setting to difficult and without using cheats was able to kill it in one round. So...

 

You know.

 

Make with the awesomeness.^_^ :^:

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  • 1 month later...

Hi Envida

First of all I want to say that your mods are great, but I've run into a glitch on Nar Shaddaa with the slaver, I noticed while downloading that there had been a glitch involving the slavers and the Visas Marr cutsense but that it had been addressed, so when this glitch poped up I thought I'd let you know of this glitch as it sounds to me silghtly different to the previous glitch.

It happens when I board the Ebon Hawk to fight the slaver I board but there are not any slavers and the star chart in the cockpit no longer works, I'm hoping you will be able to help me out as I have no skills at modding, but love the extra dimension the mods that you and your fellow modders bring to the game.

Thanks Scott Gordon

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Originally posted by Scott Gordon

Hi Envida

First of all I want to say that your mods are great, but I've run into a glitch on Nar Shaddaa with the slaver, I noticed while downloading that there had been a glitch involving the slavers and the Visas Marr cutsense but that it had been addressed, so when this glitch poped up I thought I'd let you know of this glitch as it sounds to me silghtly different to the previous glitch.

It happens when I board the Ebon Hawk to fight the slaver I board but there are not any slavers and the star chart in the cockpit no longer works, I'm hoping you will be able to help me out as I have no skills at modding, but love the extra dimension the mods that you and your fellow modders bring to the game.

Thanks Scott Gordon

Thanks for the compliment :)

 

As to your problem Im not sure what the problem is. I havent been able to reproduce it.

Have you tried to remove the mod and use a save before you enter the ebon hawk to see if it works? That might solve it. Also I think I have seen people having this glitch without any mods installed so you might want to check out Obsidian forums to see if there is a solution for this if its not the mod causing the problem.

 

I suggest as I said above to first try and remove the mod to see if works ;)

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Originally posted by maverick187

envida,

 

Any news on the progress of your Aayla Recruit mod?

Its been slow lately, mainly because of two reasons; first day to day life as bogged me down with to much to do. On top of that the hard drive on my laptop went haywire so I had to replace it and get everything installed again (man is that boring!), luckily I didnt loose to much work since I had backups of most of the stuff. But the whole thing just bummed me out bit and I lost some motivation to work on the laptop :rolleyes:

But expect some updates this week coming things are running smooth again and I will have a lot more spare time this week :D

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Originally posted by Scott Gordon

Hi Envida

 

I've tried the game without your mod and so far all's well I've done Nar Shaddaa, so I was wondering is it possible to add your mod after doing Nar Shaddaa.

Thanks Scott Gordon

Yeah thats no problem :) It was only with the red eclipse it was having problems.

 

Good to see it worked out :) I wish I knew what caused it because I thought I had solved the problem with the red eclipse :confused:

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Sorry to do this to you.

 

I just wrapped up the Red Eclipse fight on Nar Shaddaa with the EH Lab mod installed. I've already had my confrontation with Visas, so I'm not having the same problem as the other people who've posted, but mine is similar.

 

After the module loads again, Kreia begins talking to me as though I've initiated a dialog with her. When I remove the mod, I get the cutscene with Atton and T3, followed by the cutscene with Atton and Handmaiden. Additionally, when I try to finish sparring with Handmaiden, she won't die. I know she has no permanent death, but normally the match ends when you deplete her VP. Now she's stuck at 1 and the match won't end.

 

Lastly, no one moves now. Kreia and T3 stand in the hall next to the security room. Visas and Atton stand instead of sit/kneel. Bao-Dur just stands there staring at the wall.

 

Let me know if you need screenies, save games, etc.

 

Thanks. Great mod otherwise!

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Originally posted by Achilles

Sorry to do this to you.

 

I just wrapped up the Red Eclipse fight on Nar Shaddaa with the EH Lab mod installed. I've already had my confrontation with Visas, so I'm not having the same problem as the other people who've posted, but mine is similar.

 

After the module loads again, Kreia begins talking to me as though I've initiated a dialog with her. When I remove the mod, I get the cutscene with Atton and T3, followed by the cutscene with Atton and Handmaiden. Additionally, when I try to finish sparring with Handmaiden, she won't die. I know she has no permanent death, but normally the match ends when you deplete her VP. Now she's stuck at 1 and the match won't end.

 

Lastly, no one moves now. Kreia and T3 stand in the hall next to the security room. Visas and Atton stand instead of sit/kneel. Bao-Dur just stands there staring at the wall.

 

Let me know if you need screenies, save games, etc.

 

Thanks. Great mod otherwise!

And it worked after you removed the mod?

 

Hmm, sounds almost as if it loaded the enter script for the module 004ebo instead of 003ebo even when you have finished the red eclipse quest, can you leave the ebon hawk?

 

Could you check the global number for "301NAR_Red_Eclipse_At" or send me a save?

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Yeah. I could take the mod out and have it work, put it back in, have it not, repeat ad nauseum.

 

Unfortunately, it appears that I saved over the game I was holding for you. I'll see if I can find an earlier save from another playthough and replicate it again.

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aahh that is a much better and simpler solution instead of messing with checks for global variables why didnt I think about that :rolleyes:

 

Thanks stoffe :)

 

Now if I only could reproduce some the errors and see if it works....

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  • 4 months later...

Hi Envida, great job you did with the smuggler compartements and the koonda doors. I don't know if someone else has realized that the cristals added by you have the same file names as four of the cristals introduced by the USM mod. I'm talking about the iw_sbrcrstal_201, 202, 203 and 204. As your mods are smaller than USM, I though of changing the file names on your mod. What else do I have to change on your mod so the rest of the files recognize the new names??? I'm a noob and I need a little help! If you feel you want to do this yourself, they are your mods in any case, USM uses cristal file names up to 240. You could use then 241, 242, 243 and 244. Thanks againg for your help. I only need a little tutorial about how to do it myself.

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