Cloud333 Posted February 14, 2005 Share Posted February 14, 2005 I was wondering for a while how this could be done and I havent really found a exact ancwer here. So my question is: Is it as simple as extracting files through the kotor tool? If so what are the files called or where are they placed originaly in the game. Second how would you import new animations into the game? Is it as simple as sticking them into your overide or is it some other sinister procedure? Link to comment Share on other sites More sharing options...
cchargin Posted February 15, 2005 Share Posted February 15, 2005 or is it some other sinister procedure? Yes, this is the choice. Animations are done 1 of 2 ways: 1) for creatures, animated items, and heads the animations are stored in the model with the mesh. 2) for character bodies there are "super models" that hold the various animations that can be applied to any other model with the right animation dummies in it. But, the problem right now is that I still do not fully understand some of the animations in Kotor. You can extract a model and some of the animations will work, and some will be really messed up. So for now, no new animations. sigh. Link to comment Share on other sites More sharing options...
Cloud333 Posted February 15, 2005 Author Share Posted February 15, 2005 Ah so I guess that would mean im looking for #2. These "super models" must be the ones that apply to the rhand, left leg and other dummies in gmax for regular models. Just out of curiousity I think I might want to look at them. Im assuming they are the ones that start with the V_ header under models? But how would I put them back into the game? Just stick em in the overide with a new 2da? Link to comment Share on other sites More sharing options...
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