Fred Tetra Posted February 19, 2005 Share Posted February 19, 2005 Hi folks! I need a bit of assistance from people who have either gone far enough in the game or are willing to risk being "spoiled" by seeing a location name in KotOR II. What I need is a per-module list of names for every one of the 89 modules in the game. I found you can get them relatively quickly by warping to a module, then going to the map screen; at the top is the name of the location. Here's an example of the format I could use them in, taken from KotOR I end_m01aa "Command Module" end_m01ab "Starboard Section" tar_m02aa "South Apartments" tar_m02ab "Upper City North" tar_m02ac "Upper City South" tar_m02ad "North Apartments" tar_m02ae "Upper City Cantina" If someone is really motivated to do all 89, well, great! But I would be happy if folks could step up and do, say 10 or 20 each. Perhaps they could be divided by the general "planet", like all ###EBO or ###PER. How they will be divided up I will leave to the volunteers. I wouldn't expect them to be posted here, at the risk they would spoil something for someone; just emailing to the address in Kotor Tool would be fine. Any and all assistance will benefit every modder and user of Kotor Tool. Thanks! To Do List - Only 35 left! 001EBO 002EBO 003EBO 004EBO 005EBO 006EBO 007EBO 501OND 502OND 503OND 504OND 505OND 506OND 510OND 511OND 512OND 601DAN 602DAN 603DAN 604DAN 605DAN 610DAN 650DAN 701KOR 702KOR 710KOR 711KOR 901MAL 902MAL 903MAL 904MAL 905MAL 906MAL 907MAL 950COR Done (Thanks!!!) 101PER 102PER 103PER 104PER 105PER 106PER 107PER 151HAR 152HAR 153HAR 154HAR 201TEL 202TEL 203TEL 204TEL 205TEL 207TEL 208TEL 209TEL 211TEL 220TEL 221TEL 222TEL 231TEL 232TEL 233TEL 261TEL 262TEL 301NAR 302NAR 303NAR 304NAR 305NAR 306NAR 351NAR 352NAR 371NAR 401DXN 402DXN 403DXN 404DXN 410DXN 411DXN 421DXN 851NIH 852NIH 853NIH Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Fred, I'll do 10 or more and I'll send them to you sometime later in about an hour or so Edit: I'll get you the Telos names Edit 2: Sent! Link to comment Share on other sites More sharing options...
Achilles Posted February 19, 2005 Share Posted February 19, 2005 I'll do Nar Shaddaa. Edit: Done. For those of you playing at home.... 301NAR - Refugee Landing Pad 302NAR - Refugee Quad 303NAR - Docks 304NAR - Jekk'Jekk Tarr 305NAR - Jekk'Jekk Tunnels 306NAR - Entertainment Promenade 351NAR - Goto's Yacht 352NAR - Goto's Yacht (cutscene) 371NAR - Nar Shaddaa Swoop Track Link to comment Share on other sites More sharing options...
kampher Posted February 19, 2005 Share Posted February 19, 2005 Hey Fred, Do you still need any more modules? If so, let me know which ones and I'll get to it. Link to comment Share on other sites More sharing options...
Achilles Posted February 19, 2005 Share Posted February 19, 2005 I just sent Dxun to you, Fred Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Here are some more: 101PER - Peragus - kolto cutscene - Administration Level 102PER - Peragus Mining Tunnels 103PER - Peragus Fuel Depot 104PER - Peragus Asteroid Exterior 105PER - Peragus Dormitories 106PER - Peragus Hangar Bay 107PER - Peragus - final cutscene a.k.a. leaving Peragus 151HAR - Harbinger Command Deck 152HAR - Harbinger Crew Quarters 153HAR - Harbinger Engine Deck 154HAR - Harbinger - cutscene - Command Deck 851NIH - Ravager Command Deck 852NIH - Ravager Bridge 853NIH - Ravager - cutscene Visas Nihilus convo. - on map screen it is called: 853NIH Hope this helps Mav Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 19, 2005 Author Share Posted February 19, 2005 I'll put together a list of what I have and need and post it here (and update it as needed). Thanks to all who have contributed so far! I knew I could count on you!!! Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 19, 2005 Author Share Posted February 19, 2005 I have added "To Do" and "Done" lists to the first post. Feel free to take any batch you like, though it may be easiest if you state which one(s) you'll do, then update your post with the info. BTW, I think Maverick187's method is a good way to prevent "ruining" the experience for some folks - great job; very thoughtful! Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 I got some more spare time, I'll do the 6XXDAN and the 7XXKOR, be right back, oh and Fred, in the future a simple Mav will do, no need for formalities Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 19, 2005 Author Share Posted February 19, 2005 I have already added all of the provided items into the code I am working on. I'm glad it's getting done so quickly! Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Share Posted February 20, 2005 okay here is the 600's the 700's and I did the 900 for kicks ... I'll probably end up doing the rest later tonight unless someone else does them before me it really doesn't take that much time, anyway: 601DAN - Dantooine - Khoonda 602DAN - Dantooine - Khoonda Plains 603DAN - Dantooine - Movie Terminal on Khoonda Plains - just check it out 604DAN - Dantooine - Crystal Cave 605DAN - Dantooine - Enclave Courtyard 610DAN - Dantooine - Enclave Sublevel 650DAN - Dantooine - Rebuilt Jedi Enclave 701KOR - Korriban - Valley of Dark Lords 702KOR - Korriban - Sith Academy 710KOR - Korriban - Shyrack Cave 711KOR - Korriban - Secret Tomb 950COR - cutscene after Telos, where you see your trial leading to exile also before Handmaiden joins you (males only) Link to comment Share on other sites More sharing options...
Xcom Posted February 20, 2005 Share Posted February 20, 2005 Are those the names referenced in .ERA files? If so, here the rest of them: 001EBO "Ebon Hawk - Interior" 002EBO "Ebon Hawk - Exterior Hull" 003EBO "Ebon Hawk - Interior" 004EBO "Ebon Hawk - Interior" 005EBO "Ebon Hawk - Interior" 006EBO "Ebon Hawk - Interior" 007EBO "Ebon Hawk - Interior" 501OND "Onderon - Iziz Spaceport" 502OND "Onderon - Merchant Quarter" 503OND "Onderon - Iziz Cantina" 504OND "Onderon - Sky Ramp" 505OND "Onderon Turret" 506OND "Onderon - Royal Palace" 510OND "Onderon Swoop Race Track" 511OND "Merchant Quarter" 512OND "Iziz - Western Square" 901MAL "Malachor V - Surface" 902MAL "Malachor V - Depths" 903MAL "Malachor V - Trayus Academy" 904MAL "Malachor V - Trayus Core" 905MAL "Malachor V - Trayus Crescent" 906MAL "Malachor V - Trayus Proving Grounds" 907MAL "Malachor V - Trayus Core" 950COR "Ebon Hawk - Interior" Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Share Posted February 20, 2005 I guess that means we're done Fred, sweet, oh and in case you're wondering... The Ebon Hawk has so many interior modules because of all the action that happens there, the prolouge, the red sliver slave traders, visas joining is probably one, there are others I just can't think of them Link to comment Share on other sites More sharing options...
Achilles Posted February 20, 2005 Share Posted February 20, 2005 FWIW, 950COR is a cutscene It's the holo of your trial as played by T3 after you leave the secret Jedi Academy on Telos Oops...should've read everyone else's spoilers before posting my own Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 21, 2005 Author Share Posted February 21, 2005 Thanks to everyone who contributed, I now have all of the info needed to add the descriptions to Kotor Tool. Thanks again! Link to comment Share on other sites More sharing options...
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