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TSL Balancing & Tweaky Mods


AuroraJenkins

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Hey,

 

I noticed a lot of people complaining about the lack of a challenge in KOTOR2.

 

So I messed around with the .2das and decided to make a bunch of changes: some to make the game potentially more difficult, some just tweaky. I have two zips up, filled with .2das just begging to be added to your override folder. "Rebalance" is just basic stuff - drops all classes except for the Guardian, Marauder, Weaponmaster, Combat Droid, and Tech Specialist down to 3/4 BAB, just like in KOTOR1. It also contains overrides to make all skills class skills, slow the regeneration rate, make all NPCs gain full XP along with you, give Tech Specialists an actual AC bonus, and give guardians and combat droids a couple more feats. I recommend playing on Difficult with this one. The cleverly named "Crazy Rebalance" will change the classes a whole lot more - you hopefully won't be killing hordes of people in melee combat with your Jedi Consular quite so often any more. You can also choose to take more damage on the Difficult setting.

 

These mods are not fully tested, and I welcome feedback here or in PM.

 

All installation details are covered on the site. I recommend starting a new game if you're making use of the all-skills-class-skills feature or Crazy Rebalance, but it's certainly not a requirement.

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That doesn't really do anything for changing the challenge of the game, though. I do agree with adjusting the BAB progressions of the non-pure-warrior classes down, though.

 

But (at lv20) losing 5 from AB (if you aren't a pure warrior) is not THAT big a deal - it alone won't fix the easiness of things. Also, I don't see the point in slowing down the regeneration rate out of battle - it just slows the game down, which never comes into play, because in any case people get around the issue by just using the Heal power a few times.

 

Anyway, people here are working on an all-around difficulty fix, if that tickles your fancy. I'm waiting to see if Beancounter comes out with his new Hardcore Mod soonish.

 

Edit: Just noticed you did mention having the option of taking more damage in Difficult mode, so I assume you modified the difficulty setting 2da. Thing is, I don't think just multiplying damage offers a desirable type of increased challenge. Especially because it does nothing for just freezing/stunning the enemies still via powers.

 

Note that this isn't a put-down of you or your mods. I just don't think they solve the CHALLENGE issue. :)

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The first classes mod is a minor adjustment, I agree, but the second one makes somewhat more distinctive changes. There are differences aside from just dropping BAB in both mods.

 

I was working on adjusting the difficulty of the major boss fights, too, although it's a little wonky to do so with the auto-difficulty adjuster.

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Yes, I glanced through your files when you posted them at Obsidian forums. They do make the Consulars weaker in melee, but they would still just own everything with Force powers, especially with your increased Force points for them.

 

But, for instance, Guardians are just as strong as before.

 

Just saying. :)

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BUMP!!

 

I like this mod! I was just getting ready to make the same changes to my game when I saw this. Guardians should be the best at combat and Consulars should be unstoppable with force powers. And I *HATE* the fact that Sentiels are the best class.

 

I am getting ready to restart a new game and I plan to use your 'crazy rebalance'. Who knows maybe this time I will actually get off Pergasus!

 

I like everything, except for your changes to difficultyopt.2da. For some reason it drives me crazy when the computer gets massive damage bonuses.

:rolleyes:

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