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loefazzer

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Make the shape of the hologram, put the shader/texture on it and compile. A shader is just a 'special texture' that tells the game what to do with the surface that it is applied to, so all you need to do is put it in the map, with all the right commands, and the compiler does the rest.

i.e.: -caulk is a shader that tells the game not to draw the surface it is applied to.

 

Shaders can be very simple or complex.

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