Darth Sebastian Posted February 21, 2005 Share Posted February 21, 2005 I'm still trying to learn how to put an item into the game without it's texture replacing any other items. I'm still working on the texture as well but this will be the basic layout i think, just have to finish it up by seaming it together a little better. However i thought i'd see what you guys think of it so far. picture numero uno Cheers! *edit* Also if anyone would like to help me understand how to put it ingame please go here to my help thread. Thanks. heeeeeelp Link to comment Share on other sites More sharing options...
Mav Posted February 21, 2005 Share Posted February 21, 2005 This looks great, and as far as your problem, there should be a really simple solution. 1.) In your masks .uti file change the modelvariation number to something that isn't being used by the game, I think the game goes up to 30 for masks. 2.) Then change your texture files name to somethign unique. 3.) Then change the model number a.k.a. the .mdl and .mdx file numbers to match whatever number you put in the .uti file i.e. i_mask_0**, note ** is what your modelvariation number is. 4.) This part is tricky, because you'll need to Hex edit your .mdl file nad find the line that corresponds to the texture of the model and rename it to match your custom textures file name. This is just about as much as I can help you with, I haven't made a custom skinned mask in ages, sorry. I hope this helps a little, because your skin looks great. Mav Link to comment Share on other sites More sharing options...
Darth Sebastian Posted February 22, 2005 Author Share Posted February 22, 2005 Thanks a billion Maverick!! Link to comment Share on other sites More sharing options...
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