Ellderon Posted February 24, 2005 Share Posted February 24, 2005 Rember the Guardian of the Light for KOTOR1? Well, a two-handed lightsaber mod would be nice. A bigger, meaner lightsaber so that chars using a single blade can finalyl be on pair with double wielders. As I recall, some scripts should be changed to (Bao-Dur sabre creation..the greasaber/two-handed lightsabre should be added to the choice list) and a saber or two should be made available in the game.... Link to comment Share on other sites More sharing options...
Ellderon Posted February 24, 2005 Author Share Posted February 24, 2005 Allmost forgot - this in itself is nor really mod-worthy (I mean, it would be to me, but more changes are allways better). What improvements KOTOR 2 could use are: - two-handed lightsabers/viroblades - tougher opponent (especially those simple ones like mining droids) - more guns! better guns! - possible a bit more dialog between NPC's. - more balanced Jedi classes (like each class has allso the basic fets of other two classes.. but ONLY basic. I don't see why a Jedi Counsular couldn't make a basic force jump. Every Jedi in the movie does the jumping.) What I think really cool (and I think Dragon Age is going to do this) is that NPC will lead their own life and are not there only for you - thus they will interact on a higher level. what this means is (explanation in KOTOR terms) - if you don't activly try to romace Bastila, Carth might move in and those two might hit it off. Get the picture? Now, I've been away from modig KOTOR for a long while (and even when i did it it was only small stuff...been busy modding other games), so I'm a bit rusty.. prolly won't be able to make more than a few itmes.. Hope some experienced KOTOR mod maker implements some of htese things in the future.. Link to comment Share on other sites More sharing options...
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