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Anyone did this for KOTOR 2 yet?


Ellderon

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Posted

Rember the Guardian of the Light for KOTOR1?

 

Well, a two-handed lightsaber mod would be nice. A bigger, meaner lightsaber so that chars using a single blade can finalyl be on pair with double wielders.

 

As I recall, some scripts should be changed to (Bao-Dur sabre creation..the greasaber/two-handed lightsabre should be added to the choice list) and a saber or two should be made available in the game....

Posted

Allmost forgot - this in itself is nor really mod-worthy (I mean, it would be to me, but more changes are allways better).

 

What improvements KOTOR 2 could use are:

- two-handed lightsabers/viroblades

- tougher opponent (especially those simple ones like mining droids)

- more guns! better guns!

- possible a bit more dialog between NPC's.

- more balanced Jedi classes (like each class has allso the basic fets of other two classes.. but ONLY basic. I don't see why a Jedi Counsular couldn't make a basic force jump. Every Jedi in the movie does the jumping.)

 

 

What I think really cool (and I think Dragon Age is going to do this) is that NPC will lead their own life and are not there only for you - thus they will interact on a higher level.

what this means is (explanation in KOTOR terms) - if you don't activly try to romace Bastila, Carth might move in and those two might hit it off. Get the picture?

 

Now, I've been away from modig KOTOR for a long while (and even when i did it it was only small stuff...been busy modding other games), so I'm a bit rusty.. prolly won't be able to make more than a few itmes..

 

Hope some experienced KOTOR mod maker implements some of htese things in the future..

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