kay338 Posted February 25, 2005 Share Posted February 25, 2005 how do i add that metalic look to the saber like the orignal saber, which looks pretty darn shiny. i wanna do that to my saber i made but cant figure it out. thnx. Link to comment Share on other sites More sharing options...
Mav Posted February 25, 2005 Share Posted February 25, 2005 create a .txi file, to do this just open notepad and type the following: envmaptexture CM_Baremetal *note* case sensitive click file>save as and save the file as XXXXXX.txi the XXXXXX being the name of your texture.tga Link to comment Share on other sites More sharing options...
svösh Posted February 25, 2005 Share Posted February 25, 2005 Just want to add to what Mav helped you with Your texture must also include an alpha channel anything dark on the alpha will shine from off white / grey to black And anything pure white will not. The .txi is the shader info file to tell the engine what shader type the model will use the alpha is like a mask, what is dark or black on it will show the shader masking off the texture. If you have a detailed texture map and want to still see the detail you. You will have to play with the alpha’s intensity to get a good balance of shine and how much of the texture below you see, if any. hope this helps svösh Link to comment Share on other sites More sharing options...
Mav Posted February 25, 2005 Share Posted February 25, 2005 Whoops, thanks svösh I forgot to remind him about that part Link to comment Share on other sites More sharing options...
kay338 Posted February 25, 2005 Author Share Posted February 25, 2005 thnx guys, that really helps. im gonna try testing it out 2marrow if it works, i gotta get some sleep now. thnx again much help for both of you Link to comment Share on other sites More sharing options...
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