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sound effects for force crush


shangoman

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Originally posted by Seprithro

ok what i did was simple first i used bink to convert teh trailer to a wav file, then i used sound recorder to get just the sounds i wanted out and saved it, then i used bink again to convert it to a 16bit mono wav, then i renamed it to match the default\unused sound, (v_imp_crush) then i droped it in override, open up spells.2da and changed the line castsound from v_useforce to v_imp_crush saved and droped in override bingo bone shattering force crush sound effects :)

 

The only problem with editing the spells.2da file in this manner is that the sound starts playing the moment the player activates the power.

 

In other words, there's a sound file called by spells.2da for the PLAYER to make (when he makes his hand gesture), and then there's a sound that the TARGET is supposed to make as well.

 

Using the method above yielded a 'crunch' sound that was completely out of synch with the target's animation.

 

I looked through the script for Kill to see if I could figure out a way to change the target's sound for Force Crush. No luck. While Kill calls a VFX for the target, Crush seems to call a script function (EffectCrush). I can't find EffectCrush anywhere but its brief mention in k_inc_force, and another one in nwscript.nss. Neither one seemed to define it.

 

So either there's something to be done that I can't find, or, simply put, the sound for Crush will have to be timed to match up to the animations. Unfortunately, the game doesn't seem to have a set time for the power to go off. Or at least on my computer, the length of the casting seems to fluctuate.

 

I may be too much of a perfectionist, but I'd rather not have the sound at all than have it not match the animation.

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Replacement sound effects for Force Crush now available at:

http://www.pcgamemods.com/10761/

 

After the above post I was playing and noticed that in crowd with all the commotion and other fx it was difficult to hear the crushing part of the effect. So I increased the volume on the crushing portion. The new file is located at:

http://www.pcgamemods.com/10762/

 

Sorry for the inconvenience, I guess just got too excited about making my 1st submission.

 

:band1 My 1st submission. :D

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  • 3 months later...

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