Cloud333 Posted March 6, 2005 Share Posted March 6, 2005 Does anyone know where the texture for master power attack is for tsl and kotor? I found some force power/special attack textures but not this one. Also not so important but what is the texture name of Malak's lightsaber? Link to comment Share on other sites More sharing options...
svösh Posted March 6, 2005 Share Posted March 6, 2005 Malak’s saber uses the short saber hilt texture because his model is the short hilt with a really long blade and red default texture blade swpc_tex_gui > F folder [ for feats ] swpc_tex_tpa.erf > W folder [ for weapons ] w_ShortSbr_001 and w_lsabrered01 hope this helps svösh Link to comment Share on other sites More sharing options...
Cloud333 Posted March 6, 2005 Author Share Posted March 6, 2005 Thanks for the quick reply I ment the feats animation texture btw. I found some of them in swpc_tex_tpa.erf > F they are listed as FX_<name>. Ive looked through all of them and havent found the power attack texture. Unless its the fire one, but even if it is wheres the rest of it? Doesnt make sence, unless half of it is in those animation files that I hear no one can access. But if thats true why are there almost complete textures for say lightning or such? Link to comment Share on other sites More sharing options...
svösh Posted March 6, 2005 Share Posted March 6, 2005 Take a look at animation.2da I don't know but this might help look for the texture related to master power attack if there is one. The rest of it, or all of it, I have a theory on that. When modeling a new sword the last step is to add an aroura tri mesh modifier this is needed for the game to properly view your model , and of use specific properties, alpha setting , and glow drop shadow , fade ect... However just like the Bullet hook used on a gun, it’s the helper object for the Sniper laser beam and projection of the targeting screen. The aroura tri mesh box is also the bounding box that the master power attack Particle’s show in, I know this because once one of my models had a dose of miracle grow and it was apparent where the particles stopped. This image http://svoshsphotos.fotopic.net/p7844473.html the jedi in the background wielding the worlds largest quad blade sword ever you can see the particles are no longer then the length my model should have been, and the length the aroura tri mesh bounding box stayed at. I would say you are looking for an fx image that looks like a bunch of spots , but when mapped to particles in 3d gives the effect we all know . Or it is all 3d driven no image need just differing amounts of particle density and colour for each level of effect. svösh Link to comment Share on other sites More sharing options...
Cloud333 Posted March 6, 2005 Author Share Posted March 6, 2005 Hmm, I just overlooked the fx files again but there really isent even anything of the same color as the power attack hit. Btw that is one huge quad blade! Thanks again. Link to comment Share on other sites More sharing options...
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