envida Posted March 23, 2005 Author Share Posted March 23, 2005 Thanks stoffe -mkb- Appreciate you doing this it will be very helpful Link to comment Share on other sites More sharing options...
stoffe Posted March 30, 2005 Share Posted March 30, 2005 Here's the a_set_forfeit script you wanted me to have a look at. There were some unused object variable declarations in the original script that I left in just to make it match the original. They have no purpose in the script. // ST: a_set_forfeit.nss (a_set_forfeit.ncs in 003EBO_s.rim) void main() { int nParam = GetScriptParameter(1); // ST: Unused leftover junk... object oUnused1, oUnused2, oUnused3; switch (nParam) { case 0: SetForfeitConditions( FORFEIT_NO_FORCE_POWERS | FORFEIT_NO_ITEMS | FORFEIT_NO_WEAPONS | FORFEIT_NO_ARMOR); break; case 1: SetForfeitConditions( FORFEIT_NO_LIGHTSABER | FORFEIT_NO_FORCE_POWERS | FORFEIT_NO_ITEMS | FORFEIT_NO_ARMOR); break; case 2: SetForfeitConditions( FORFEIT_NO_LIGHTSABER | FORFEIT_NO_ITEM_BUT_SHIELD | FORFEIT_NO_FORCE_POWERS | FORFEIT_NO_ARMOR); break; } } Link to comment Share on other sites More sharing options...
Glamador Posted March 30, 2005 Share Posted March 30, 2005 man finally! i've been lacking ever since mission was taken from me! i need a new blue twi'lek to gawk at and this mod supplies...with jedi skillz! Link to comment Share on other sites More sharing options...
Bunk Posted March 30, 2005 Share Posted March 30, 2005 Just wanted to let you know Envida that I'm not trying to step on your toes with the Aayla mod I popped up on the forums here. I'm really just using my mod to teach myself the modding systems, and posted it for some feedback ideas. Looks like yours will end up much more detailed than what I'm offering anyways Link to comment Share on other sites More sharing options...
envida Posted March 31, 2005 Author Share Posted March 31, 2005 Originally posted by stoffe -mkb- Here's the a_set_forfeit script you wanted me to have a look at. There were some unused object variable declarations in the original script that I left in just to make it match the original. They have no purpose in the script. Thanks a bunch stoffe -mkb- you are really getting a hang of decompiling scripts Originally posted by Bunk Just wanted to let you know Envida that I'm not trying to step on your toes with the Aayla mod I popped up on the forums here. I'm really just using my mod to teach myself the modding systems, and posted it for some feedback ideas. Looks like yours will end up much more detailed than what I'm offering anyways No worries Bunk We are all here to have fun and mod what we like and Aayla is a cool character. Besides your reskin for the twilek is really good and inspired me to put some more effort into my own reskin Good luck on your modding Also people get more choices for what they want to download which is always good I'll updated the first post soon with some update on progress and such... Link to comment Share on other sites More sharing options...
Adnan Posted March 31, 2005 Share Posted March 31, 2005 Argh, looks like I have to get the English version of the game now Or is there any way to use this mod in the German version? Perhaps with the DLG Language Converter? Anyways, it's a nice mod you're making there and it looks like you don't belong to these people who produce crappy dialogues. Not as if the dialogues would matter - I mean, we're speaking about a Twi'lek in leather pants, aren't we? Besides, will I be able to see the equipment I give her or will it be the same effect as with Visas and Kreia? Edit: Forget the language problems, I think I got answer in another thread. It will look queer reading English texts in a German game, but I'll get used to it. Link to comment Share on other sites More sharing options...
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