RougeTheBat Posted March 15, 2005 Share Posted March 15, 2005 I had some probs but am back up and... walking. I am trying to understand how the game "remembers" what dialogs you have used on npc's. What I am specifically trying to do is make a npc hate you and not talk to you. Ever again or until another conditional is met. also I need a script or a way to make a npc appear in a particular place. IE one of the apartments on taris. hence I also need to create custom dialog for them. Thanks for the help! DC Link to comment Share on other sites More sharing options...
tk102 Posted March 15, 2005 Share Posted March 15, 2005 I think this thread will answer a couple of those questions. It's topic is how to spawn something, but the second post discusses the use of global variables as a condition to prevent re-spawning. You can use the same concept for your dialog conditional script -- write to a global boolean or number and use the conditional script to check that value. If the value is 1 (or whatever) that means the NPC is mad so a certain branch of dialog will fire. More information about dialog files here and in Doom_Dealer's tutorial. Link to comment Share on other sites More sharing options...
RougeTheBat Posted March 15, 2005 Author Share Posted March 15, 2005 Thanks tk102 Link to comment Share on other sites More sharing options...
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