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A K1 a script I need some help with.


RougeTheBat

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I had some probs but am back up and... walking.

 

I am trying to understand how the game "remembers" what dialogs you have used on npc's. What I am specifically trying to do is make a npc hate you and not talk to you. Ever again or until another conditional is met.

 

also I need a script or a way to make a npc appear in a particular place. IE one of the apartments on taris. hence I also need to create custom dialog for them.

 

Thanks for the help!

 

DC

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I think this thread will answer a couple of those questions. It's topic is how to spawn something, but the second post discusses the use of global variables as a condition to prevent re-spawning. You can use the same concept for your dialog conditional script -- write to a global boolean or number and use the conditional script to check that value. If the value is 1 (or whatever) that means the NPC is mad so a certain branch of dialog will fire.

 

More information about dialog files here and in Doom_Dealer's tutorial.

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