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my 1st mod - long vibro axe from swg!! (skiff guard axe)


klingon

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I like it. It's a better option than the force pike, IMO :thumbsup:

 

 

If I might suggest: Make a new baseitem for it. Give it a bit more damage than the pike, with the ability to upgrade it, and maybe even increase the critical multiplier. Then create a few different "versions" of it and pack those up. ;)

 

 

 

But, like I said, I like it how it is. Even took my own try at making a texture for it :D

 

http://img.photobucket.com/albums/v193/LordOdin_Zero/axescreen.jpg

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looks sweet :D hey if u want you can use the uv map so its easier, i uploaded it here click(oh yeah this is for the updated version, cuz i changed the model slightly in that one:D )

 

i wanted to make it upgradeable too, i tried messing with the upgrade setting in kotor tool but it didnt work, u know how?

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I"m at work right now so I can't give you the exact details, but . . .

 

in kotor tool, when you have the uti open with the gff editor the "properties" tab I believe lets you add bonuses to the item. To do this, you double click on the new row at the bottom of the list. What you need to do next is pick the type of bonus you wish the upgrade to add to the weapon. Next there is an "upgraded by" option or something like that on the same screen as the bonus you selected. You need to set this to any of the melee weapon upgrade options, I can't check for you what those are at them moment - I believe there are three different upgrades for melee, which means you could add 3 different bonuses obtained by upgrades.

 

I hope this helps!

 

 

Also, I downloaded the new version - and the model doesn't seem to be pointing to the texture. All I get in game is a white vibro axe.

 

Just a heads up, it may be my own fault though - I think I have your original version in the override folder too that I was screwing around with. Perhaps once I remove the old version - the problem will be fixed. We'll see :)

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Originally posted by shosey

in kotor tool, when you have the uti open with the gff editor the "properties" tab I believe lets you add bonuses to the item. To do this, you double click on the new row at the bottom of the list. What you need to do next is pick the type of bonus you wish the upgrade to add to the weapon. Next there is an "upgraded by" option or something like that on the same screen as the bonus you selected. You need to set this to any of the melee weapon upgrade options, I can't check for you what those are at them moment - I believe there are three different upgrades for melee, which means you could add 3 different bonuses obtained by upgrades.

Are you sure that's not for the KotOR I style of upgrading where an upgrade part gives different bonuses to different items? The normal vibroblade has no properties set, as a reference.

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Are you sure that's not for the KotOR I style of upgrading where an upgrade part gives different bonuses to different items? The normal vibroblade has no properties set, as a reference.

 

yup i saw that too, theres no properties on the upgradable stuff like vibroblades

 

ah well its not important :p

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