Kurgan Posted March 27, 2005 Share Posted March 27, 2005 Go into the console, while in game. Type: Open <mapname> I have not tested all of these, but they should work. Note that you can use these in multiplayer to play coop maps! But they are buggy and you get stuck a lot. The host of the game seems to be the only one who can play for awhile without getting disconnected over time. But it's cool to mess around with. Thanks to Nope200, Deth Metal, Oidar and v137pr1d3 for helping me with these! *May contain spoilers* 1138 Entry Epilogue Geo_01a Geo_01b Geo_01briefing Geo_01c Geo_03a Geo_03d Geo_04a Geo_04b Geo_04d Geo_05a Geo_05b Geo_05c MpCustom Pro Ras_01a Ras_01b Ras_01briefing Ras_01c Ras_02a Ras_02b Ras_02c Ras_02d Ras_02e Ras_03a Ras_03b Ras_03c Ras_04a Ras_04b Ras_04c Ras_04d YYY_01b YYY_01briefing YYY_01c YYY_01d YYY_01e YYY_04a YYY_04b YYY_04c YYY_04e YYY_04f YYY_05a YYY_05b YYY_05c YYY_05d YYY_05e YYY_05e YYY_05f YYY_06a YYY_06b YYY_06c YYY_06d YYY_35a YYY_35b YYY_35c YYY07briefing =========================== Regular MP Maps (Note: Assault and CTF are just recycled with the base platform models for the flags): DM_Canyon ("Gunship") DM_Detention ("Lockdown") DM_Engine ("Engine") DM_HangingGarden ("Garden") DM_POW ("Garrison") DM_POWSmall ("Depot") DM_Siege ("Arena A17") DM_Trando ("Ghostship") DM_Underpass ("Kachirho") DM_ZeroG ("Arena G9") DM_Hangar ("Hangar") * ------------------------------------------------ CTF_Detention ("Lockdown") CTF_Engine ("Engine") CTF_HangingGarden ("Garden") CTF_POW ("Depot") CTF_Siege ("Arena A17") CTF_Trando ("Ghostship") CTF_Underpass ("Kachirho") CTF_ZeroG ("Arena G9") CTF_Hangar ("Hangar") * * = Requires the 1.0 patch be installed to work When playing Coop I don't seem to have much luck unless it's Deathmatch mode, but your mileage may vary. With tools maybe we could modify it to make it more possible, if the dev team doesn't fix it for us with patches (Rune and Unreal eventually had coop support). Shows what might be possible someday anyway! Link to comment Share on other sites More sharing options...
Deth Metal Posted March 27, 2005 Share Posted March 27, 2005 Whoa, if you want to mess with your mind, load 1138. It seems they used an interactive design setup to easily preview changes to the game. If you shoot the screens in 1138, on your objective bar it will show what the screen is that you shot or try to load the level of the screen you shot (not all of them work). Pay close attention to the pictures on some of the platforms as they show you pre-final stuff (I was right, the HUD WAS originally in MP!!!). Here are some quick screenies: http://img.photobucket.com/albums/v235/DethMetal/00029.jpg http://img.photobucket.com/albums/v235/DethMetal/00028.jpg http://img.photobucket.com/albums/v235/DethMetal/00027.jpg Then try MpCustom. It loads all the basic MP assets (a character with each skin is present) and uses the basic commando textures for the walls. Again, a couple screenies: http://img.photobucket.com/albums/v235/DethMetal/00024.jpg http://img.photobucket.com/albums/v235/DethMetal/00023.jpg Link to comment Share on other sites More sharing options...
Oidar Posted March 27, 2005 Share Posted March 27, 2005 yea thought they were both quite interesting when I saw them. MP is quite interesting although I'd love to beable to play it for more than 3min. My game keeps crashing out to the desktop on me. Probably something code related but atleast we know its possible...to some extent. Link to comment Share on other sites More sharing options...
Kurgan Posted April 8, 2005 Author Share Posted April 8, 2005 Added the codes for the new "Hangar" map. Really easy to figure out, thankfully. Link to comment Share on other sites More sharing options...
noanswer42 Posted April 14, 2005 Share Posted April 14, 2005 Is there anything like this for the Xbox version? Link to comment Share on other sites More sharing options...
Oidar Posted April 14, 2005 Share Posted April 14, 2005 are you able to bring down a "developer console" in the xbox version? Link to comment Share on other sites More sharing options...
noanswer42 Posted April 14, 2005 Share Posted April 14, 2005 I really don't know. I imagine they would put one in. Link to comment Share on other sites More sharing options...
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