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Level Warp List (*using these may reveal game spoilers!*)


Kurgan

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Go into the console, while in game.

 

Type:

 

Open <mapname>

 

I have not tested all of these, but they should work. Note that you can use these in multiplayer to play coop maps! But they are buggy and you get stuck a lot. The host of the game seems to be the only one who can play for awhile without getting disconnected over time. But it's cool to mess around with.

 

Thanks to Nope200, Deth Metal, Oidar and v137pr1d3 for helping me with these!

 

*May contain spoilers*

 

1138

Entry

Epilogue

Geo_01a

Geo_01b

Geo_01briefing

Geo_01c

Geo_03a

Geo_03d

Geo_04a

Geo_04b

Geo_04d

Geo_05a

Geo_05b

Geo_05c

MpCustom

Pro

Ras_01a

Ras_01b

Ras_01briefing

Ras_01c

Ras_02a

Ras_02b

Ras_02c

Ras_02d

Ras_02e

Ras_03a

Ras_03b

Ras_03c

Ras_04a

Ras_04b

Ras_04c

Ras_04d

YYY_01b

YYY_01briefing

YYY_01c

YYY_01d

YYY_01e

YYY_04a

YYY_04b

YYY_04c

YYY_04e

YYY_04f

YYY_05a

YYY_05b

YYY_05c

YYY_05d

YYY_05e

YYY_05e

YYY_05f

YYY_06a

YYY_06b

YYY_06c

YYY_06d

YYY_35a

YYY_35b

YYY_35c

YYY07briefing

===========================

Regular MP Maps

 

(Note: Assault and CTF are just recycled with the base platform models for the flags):

 

DM_Canyon ("Gunship")

DM_Detention ("Lockdown")

DM_Engine ("Engine")

DM_HangingGarden ("Garden")

DM_POW ("Garrison")

DM_POWSmall ("Depot")

DM_Siege ("Arena A17")

DM_Trando ("Ghostship")

DM_Underpass ("Kachirho")

DM_ZeroG ("Arena G9")

DM_Hangar ("Hangar") *

------------------------------------------------

CTF_Detention ("Lockdown")

CTF_Engine ("Engine")

CTF_HangingGarden ("Garden")

CTF_POW ("Depot")

CTF_Siege ("Arena A17")

CTF_Trando ("Ghostship")

CTF_Underpass ("Kachirho")

CTF_ZeroG ("Arena G9")

CTF_Hangar ("Hangar") *

 

* = Requires the 1.0 patch be installed to work

 

When playing Coop I don't seem to have much luck unless it's Deathmatch mode, but your mileage may vary. With tools maybe we could modify it to make it more possible, if the dev team doesn't fix it for us with patches (Rune and Unreal eventually had coop support). Shows what might be possible someday anyway!

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Whoa, if you want to mess with your mind, load 1138. It seems they used an interactive design setup to easily preview changes to the game. If you shoot the screens in 1138, on your objective bar it will show what the screen is that you shot or try to load the level of the screen you shot (not all of them work). Pay close attention to the pictures on some of the platforms as they show you pre-final stuff (I was right, the HUD WAS originally in MP!!!).

 

Here are some quick screenies:

http://img.photobucket.com/albums/v235/DethMetal/00029.jpg

http://img.photobucket.com/albums/v235/DethMetal/00028.jpg

http://img.photobucket.com/albums/v235/DethMetal/00027.jpg

 

Then try MpCustom. It loads all the basic MP assets (a character with each skin is present) and uses the basic commando textures for the walls.

 

Again, a couple screenies:

http://img.photobucket.com/albums/v235/DethMetal/00024.jpg

http://img.photobucket.com/albums/v235/DethMetal/00023.jpg

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yea thought they were both quite interesting when I saw them. MP is quite interesting although I'd love to beable to play it for more than 3min. My game keeps crashing out to the desktop on me. Probably something code related but atleast we know its possible...to some extent.

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