Decaren Posted April 15, 2005 Share Posted April 15, 2005 Hello, Not really a mod request but I didn't know where else to post this *G* I'm trying to change the Handmaidens normal clothing ( the white outfit all the "regular" handmaidens wear on telos ) to the version without the hood, the one only _she_ wore on telos. It would be great if someone could tell me where to find the texture ( the one without the hood ). Thanks, Decaren Link to comment Share on other sites More sharing options...
stoffe Posted April 15, 2005 Share Posted April 15, 2005 Originally posted by Decaren Hello, Not really a mod request but I didn't know where else to post this *G* I'm trying to change the Handmaidens normal clothing ( the white outfit all the "regular" handmaidens wear on telos ) to the version without the hood, the one only _she_ wore on telos. It would be great if someone could tell me where to find the texture ( the one without the hood ). It is the same outfit/model as the hooded one. The "hood down" is an animation of that model that is run on her dialogue in the Telos Academy. To try it out, edit the Handmaiden's dialog, find the node (entry 33) where she says "Yes?" when you talk to her, and add a new animation for the Handmaiden on that node. Set the animation id to 10507. Then she will pull down her hood whenever you initiate (normal) conversation with her (if it's not already down of course ), like this. Note that the state of such an animation isnt saved, so if you reload a savegame or go to another area the hood will be up again. (If you don't know how to do this with the GFF Editor, open handmaiden.dlg, Go to EntryList and find entry 33. Select AnimList for entry 33, rightclick on it and choose "Add [user defined struct:0]" in the popup menu. A new entry labeled "0" will appear. Right-click on it and choose "Add[WORD]" in the menu. A new entry will appear below your struct in the list. Click on it and then type in "Animation" in the FieldID input box in the panel to the right in the GFF Editor, and type "10507" in the "Basic Field Data" box below it. Right-click on your user-defined struct again and choose "Add [CExoString]" in the popup menu. A new entry will appear next to the "Animation" entry you just added. Click on the new entry, type in "Participant" in the FieldID input box and type in "Handmaiden" in the "Basic Field Data" box. Now click on any other node to save the change, then save handmaiden.dlg in the override folder.) Link to comment Share on other sites More sharing options...
Composite Posted April 15, 2005 Share Posted April 15, 2005 I think there is a way to do this, just messing with Appearance.2da, but im on my laptop right now, so ill look into it in about an hour. -Composite Link to comment Share on other sites More sharing options...
Decaren Posted April 19, 2005 Author Share Posted April 19, 2005 Wow, thank you stoffe -mkb- with that tutorial even I should get it working. You're _the_ Brianna expert ;-) Link to comment Share on other sites More sharing options...
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