Xcom Posted May 2, 2005 Share Posted May 2, 2005 Originally posted by lord_yig It was with the main character, i have only tested with a new game in Peragus, adding the holocron in the inventory with some savegame editing. Hm.. Try testing it with other levels too. BTW.. you can use "giveitem" cheat to give yourself the holocron. Also, in the first script, try replacing the ActionStartConversation line with the following to see if it makes any difference: DelayCommand(0.2, AssignCommand(oHolo, ActionStartConversation(OBJECT_SELF, "ly_holo_dlg", FALSE, CONVERSATION_TYPE_CINEMATIC, FALSE, "", "", "", "", "", "", TRUE))); I did some quick tests. It worked pretty well with stoffe's rotation computations w/o having to use SetFacing manually. Link to comment Share on other sites More sharing options...
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