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[TSL Re-mapped models] Master + padawan collar fix by svösh


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Author : svösh 12/05/05

 

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Male+Female Master + padawan collar fix

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Original Thread

For examples of what this can do

 

http://svoshsphotos.fotopic.net/p14109027.html Master robes Uv fix

 

http://svoshsphotos.fotopic.net/p14880773.html female Master robes Uv fix

 

http://svoshsphotos.fotopic.net/p14880772.html male / female padawan robes Uv fix

 

http://svoshsphotos.fotopic.net/p14906670.html 4b and after collar fix TSL robes Mug shots :p

 

 

Sorry a few days took longer then I intended ;)

 

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All right not being a fan of the collar on the Jedi robes models I went ahead and remapped and complied these models, they come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.

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-: Include in the .rar

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4 models [ so 8. mdl / mdx count as 1 each ]

3 jpg’s are the unwrapped UV’s . The master model uses the same texture

 

PFBIM mdl /mdx female padawn model

PFBNM mdl /mdx female master model

 

PMBIM mdl /mdx male padawan model

PMBNM mdl /mdx male master model

 

PFBI01.jpg female padawn UV

PMBI01.jpg male padawn UV

PFBN01.jpg male and female Master UV

 

Not included :

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my robe skins from the screen shots, where’s the fun in that ?

 

Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s

 

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WARNING !!!! This is basically a model / UV fix to use for new unique robes .. More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFULT TEXURE that uses one of the 4 models in this .rar .. The collar will appear much worse then it already was :eek:

 

That being said , there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.

 

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-: Changes I made

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On the master robes I only moved the collar in to place, the old placement of the collar is now empty space

 

On the padawan robes I move the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in

 

The red outlined UV’s are the torso the green are the hands.

 

 

-: How to use this in Photoshop or other layer based graphic apps

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Open your edited skin hopefully still in .psd format

 

Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.

 

Hit W and click in the black area on the UV layer. Now with your selection active go to the menus above..

Select > Similar with all the black selected hit Ctrl +X or delete key now you set the opacity to 20 to 40 % and lock it so you don’t accidentally start editing it :eek:

 

I almost forgot those new to this way of skinning over the UV's . Remember to shut off the overlaid UV layer when testing your .tga

 

The rest I leave to you :cool:

 

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Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here. svösh

 

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Download from the link in my sig ;) and enjoy

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