thepuppetmaster Posted July 18, 2005 Share Posted July 18, 2005 Not really sure where to post this but here goes... I have been trying to make a kind of mini mod. And i was making the HUD and i made the images and compiled into pk3 and everything and i got this message repeatedly coming up whatever i did: WARNING: R_FindImageFile could not find 'gfx/blood/drops_tiny' Shader gfx/blood/drops_tiny has a stage with no image And i have not edited that file or anything like it. ************ Error: LoadTGA: colormaps not supported ( File: "gfx/hud/hudleft.tga" ) ************ Related to one of the file i edited and i cant seem to fix. Error: File ui/hud.menu still open in precompiler I had compilers Open glGetError = 0x502 Loading dll file ui Unexepected end of info file DROPPED ? lol ? the whole of the error(s): WARNING: R_FindImageFile could not find 'gfx/blood/drops_tiny' Shader gfx/blood/drops_tiny has a stage with no image ************ Error: LoadTGA: colormaps not supported ( File: "gfx/hud/hudleft.tga" ) ************ Error: File ui/hud.menu still open in precompiler glGetError = 0x502 Loading dll file ui Unexepected end of info file DROPPED Help would be much appreciated thanks Link to comment Share on other sites More sharing options...
razorace Posted July 18, 2005 Share Posted July 18, 2005 Sounds like one of your problems is that you're using a weird tga format. What sort of color depth are you using for the file? Link to comment Share on other sites More sharing options...
thepuppetmaster Posted July 19, 2005 Author Share Posted July 19, 2005 photoshop automatically sets the file to 24 bit i think Link to comment Share on other sites More sharing options...
razorace Posted July 19, 2005 Share Posted July 19, 2005 Try opening up one of the basejka .tgas and compare the file format settings. Link to comment Share on other sites More sharing options...
thepuppetmaster Posted July 19, 2005 Author Share Posted July 19, 2005 settings are practicaly the same except file size i have tried using all the color depths so that does not seem to be the problem. I have downlaoded some other huds and they work fine and mine should too as the folders, files, color depths, everything i can think of is the same (except for the image) Link to comment Share on other sites More sharing options...
thepuppetmaster Posted July 19, 2005 Author Share Posted July 19, 2005 it must be somthing to do with the tga as it did the same with the main menu tgas aswell. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 19, 2005 Share Posted July 19, 2005 Download GIMP from http://www.gimp.org it worked for me. Link to comment Share on other sites More sharing options...
thepuppetmaster Posted July 20, 2005 Author Share Posted July 20, 2005 k ill give it a try thanks Link to comment Share on other sites More sharing options...
thepuppetmaster Posted July 20, 2005 Author Share Posted July 20, 2005 thanks alot man it worked... dunno how but it worked Link to comment Share on other sites More sharing options...
razorace Posted July 20, 2005 Share Posted July 20, 2005 Oh, I know why. The defualt .tga plugin for Photoshop doesn't handle the files properly (same with .png files). You need to get the fixed .tga off adobe's site to fix it. As for .pngs, the fixed plugin is floating around somewhere on the net. BTW, I really suggest you use .png over .tga becuase .png has far superior (and lossless) compression. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 21, 2005 Share Posted July 21, 2005 Hmmm, I didn't know Pngs would work for the HUD. Normally when editing something I try to keep the file types the same. But yeah, I agree that png files would work better. Link to comment Share on other sites More sharing options...
razorace Posted July 21, 2005 Share Posted July 21, 2005 I haven't tried it but I think the JKA engine supports png for all textures. Link to comment Share on other sites More sharing options...
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