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problem (modifying the HUD in JA)


thepuppetmaster

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Not really sure where to post this but here goes...

 

I have been trying to make a kind of mini mod. And i was making the HUD and i made the images and compiled into pk3 and everything and i got this message repeatedly coming up whatever i did:

 

WARNING: R_FindImageFile could not find 'gfx/blood/drops_tiny'

Shader gfx/blood/drops_tiny has a stage with no image

And i have not edited that file or anything like it.

 

************

Error: LoadTGA: colormaps not supported

( File: "gfx/hud/hudleft.tga" )

************

Related to one of the file i edited and i cant seem to fix.

 

Error: File ui/hud.menu still open in precompiler

 

I had compilers Open :confused:

 

glGetError = 0x502

Loading dll file ui

Unexepected end of info file

DROPPED

 

? lol ?

 

the whole of the error(s):

 

 

WARNING: R_FindImageFile could not find 'gfx/blood/drops_tiny'

Shader gfx/blood/drops_tiny has a stage with no image

 

************

Error: LoadTGA: colormaps not supported

( File: "gfx/hud/hudleft.tga" )

 

************

 

Error: File ui/hud.menu still open in precompiler

 

glGetError = 0x502

Loading dll file ui

Unexepected end of info file

DROPPED

 

Help would be much appreciated thanks

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settings are practicaly the same except file size

 

i have tried using all the color depths so that does not seem to be the problem.

 

I have downlaoded some other huds and they work fine and mine should too as the folders, files, color depths, everything i can think of is the same (except for the image)

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Oh, I know why. The defualt .tga plugin for Photoshop doesn't handle the files properly (same with .png files). You need to get the fixed .tga off adobe's site to fix it.

 

As for .pngs, the fixed plugin is floating around somewhere on the net. BTW, I really suggest you use .png over .tga becuase .png has far superior (and lossless) compression.

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