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I just have a few questions. First, is it possible to modify include scripts, like k_inc_force.nss? It would be so childishly easy for one to modify force powers if one knew how to compile & use modified k_inc_force.nss. If someone (or everyone) knows anything about this, i would like to hear (or read, if you insist) it.

 

Second, is it possible to modify/make custom feats? I haven't found any information about that yet.

 

Third, is it possible to modify the way how your attributes affect your character? For example, having INT increasing your FP, instead of CHA & WIS? Or having CON affecting how much damage you take instead of HP?

 

Thank you for your answers.

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Originally posted by MakkaraelÄin

I just have a few questions. First, is it possible to modify include scripts, like k_inc_force.nss? It would be so childishly easy for one to modify force powers if one knew how to compile & use modified k_inc_force.nss. If someone (or everyone) knows anything about this, i would like to hear (or read, if you insist) it.

 

The standard force powers run the script k_sp1_generic when they are triggered. This is the script you need to recompile to have your changes to the k_inc_force include file take effect. Just make sure you have your modified include file in the correct folder so the compiler uses it.

 

Originally posted by MakkaraelÄin

Second, is it possible to modify/make custom feats? I haven't found any information about that yet.

 

You can't modify the behavior of existing feats, as the functionality of the feats is hardcoded in the game engine. And while you can add new feats, they would do nothing by themselves. The best you could do it to add passive feats, and then check if the player has them in relevant scripts and do something from there. Like how the Force Persuade powers work.

 

Originally posted by MakkaraelÄin

Third, is it possible to modify the way how your attributes affect your character? For example, having INT increasing your FP, instead of CHA & WIS? Or having CON affecting how much damage you take instead of HP?

 

Not directly, the meaning of the attributes is hardcoded in the game engine. You could make an ugly scripted workaround to add additional effects to the attributes, but you can't get rid of what the game makes them affect already.

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