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TSL: Level 2da Editing


degage

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Might anyone be able to tell me what 2da file effects how a character levels, I.E How often they or at what level they can increase skills and attributes.

 

I've found the Featgain.2da but nothing for controlling Skills and Attributes.

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Originally posted by degage

Might anyone be able to tell me what 2da file effects how a character levels, I.E How often they or at what level they can increase skills and attributes.

 

I've found the Featgain.2da but nothing for controlling Skills and Attributes.

 

The skillpointbase column in classes.2da determine how many base skill points a class get at each levelup. This is then modified by 1 for every 2 points of intelligence the character has above (or below) 10.

 

As far as I know, attribute point bonuses at levelup are hardcoded since all classes gain them at the same rate (1 every 4 levels I believe).

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Originally posted by Achilles

Depending on what you're trying to do, I would recommend xptable.2da (snip)

 

Just a quick clarification since the files are named very similarily and are easy to mix up. :)

 

exptable.2da controls the amount of exp a character needs to reach a certain level.

 

xptable.2da controls how much XP is awarded when a creature of a certain CR is killed (related to the level of the killer).

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Apology, I should have been more clear. What I meant by Leveling Skill and Attributes is controlling the frequency at which you can level those Abilities, not the Amount allotted to spend in them.

 

Example:

Level 1: Options - Attributes, Skills, Powers

Level 2: Options - Skills, Feats

Level 3: Options - Attributes, Skills, Feats, Powers

 

I want to modify the occurance and frequency of Attributes and Skills in the progress of leveling.

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Attributes didn't change from KotOR I and since they added more powerful items and the ability to gain additional levels, I guess they didn't see the point in uping the ante.

 

As for skills, their focus seemed to be more along the lines of points per level per class (as applicable). Maybe they couldn't find a smooth way to flag which level to grant skill points in conjunction with how many skill points each class should get. Again, considering the influx of powerful skill related time, as well as the level+3 skill cap, I guess it didn't make too much sense to devote a lot of valuable programming time into changing Bioware's original code.

 

Powers and Feats were similiarly inherited from Bioware. Considering that you probably need to tweak these two areas for game balance more than you would skills or attributes, I guess it stands to reason that Bioware knew what they were doing when they coded it that way.

 

If you really want your party to get more skill points, just open up classes.2da and change all the values in the skill points column to 5 or 6. Then open up the skills.2da and make all the the skills class skills.

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