degage Posted July 22, 2005 Share Posted July 22, 2005 Might anyone be able to tell me what 2da file effects how a character levels, I.E How often they or at what level they can increase skills and attributes. I've found the Featgain.2da but nothing for controlling Skills and Attributes. Link to comment Share on other sites More sharing options...
stoffe Posted July 22, 2005 Share Posted July 22, 2005 Originally posted by degage Might anyone be able to tell me what 2da file effects how a character levels, I.E How often they or at what level they can increase skills and attributes. I've found the Featgain.2da but nothing for controlling Skills and Attributes. The skillpointbase column in classes.2da determine how many base skill points a class get at each levelup. This is then modified by 1 for every 2 points of intelligence the character has above (or below) 10. As far as I know, attribute point bonuses at levelup are hardcoded since all classes gain them at the same rate (1 every 4 levels I believe). Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2005 Share Posted July 22, 2005 Depending on what you're trying to do, I would recommend xptable.2da and/or autobalance.2da. Check out this thread for more info on what's possible. You can compare the original file to the mod to see how to increase leveling and opponent difficulty. Link to comment Share on other sites More sharing options...
stoffe Posted July 22, 2005 Share Posted July 22, 2005 Originally posted by Achilles Depending on what you're trying to do, I would recommend xptable.2da (snip) Just a quick clarification since the files are named very similarily and are easy to mix up. exptable.2da controls the amount of exp a character needs to reach a certain level. xptable.2da controls how much XP is awarded when a creature of a certain CR is killed (related to the level of the killer). Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2005 Share Posted July 22, 2005 Hmmmm...good point. I guess it never occured to me to modify exptable to affect leveling, even though it's a pretty obvious option. Thanks for the follow up. Link to comment Share on other sites More sharing options...
degage Posted July 22, 2005 Author Share Posted July 22, 2005 Apology, I should have been more clear. What I meant by Leveling Skill and Attributes is controlling the frequency at which you can level those Abilities, not the Amount allotted to spend in them. Example: Level 1: Options - Attributes, Skills, Powers Level 2: Options - Skills, Feats Level 3: Options - Attributes, Skills, Feats, Powers I want to modify the occurance and frequency of Attributes and Skills in the progress of leveling. Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2005 Share Posted July 22, 2005 Feats/level and Force Powers you can alter using featgain.2da and the various class-related .2da's respectively. Attribute and Skill point frequency are hard coded, to the best of my recollection. Link to comment Share on other sites More sharing options...
degage Posted July 22, 2005 Author Share Posted July 22, 2005 Interesting that they hard coded Skills and Attributes and not powers and feats. Wonder what the thinking behind that was.... Link to comment Share on other sites More sharing options...
Achilles Posted July 22, 2005 Share Posted July 22, 2005 Attributes didn't change from KotOR I and since they added more powerful items and the ability to gain additional levels, I guess they didn't see the point in uping the ante. As for skills, their focus seemed to be more along the lines of points per level per class (as applicable). Maybe they couldn't find a smooth way to flag which level to grant skill points in conjunction with how many skill points each class should get. Again, considering the influx of powerful skill related time, as well as the level+3 skill cap, I guess it didn't make too much sense to devote a lot of valuable programming time into changing Bioware's original code. Powers and Feats were similiarly inherited from Bioware. Considering that you probably need to tweak these two areas for game balance more than you would skills or attributes, I guess it stands to reason that Bioware knew what they were doing when they coded it that way. If you really want your party to get more skill points, just open up classes.2da and change all the values in the skill points column to 5 or 6. Then open up the skills.2da and make all the the skills class skills. Link to comment Share on other sites More sharing options...
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