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USING BINHEXEDIT Please help


Guest Quaffabeer

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Guest Quaffabeer

I got XWA and updated to v. 2.02 and downloaded Visual Basic and BinHexEdit and downloaded all the modules for v. 2.02. I loaded everything and opened the module up and when I change one of the laser types on a ship for instance it doesn't seem to do anything.... I save what I changed... Am I supposed to make a patch... and if so what do i do with the patch? Can somebody give me a STEP by STEP explanation of how to do this. I am really confused..........

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Guest TK421

Hmmm, most accurate data is found in the OPT file itself and sometimes changing the values in BHE can have an unexpected result. While playing "Boba Fett's Legacy" I changed SLAVE-I's standard GreenLaser to TurboGreenLaser (This IS Boba's ship afterall and is not stock standard) in BHE and instead of getting 2 TurboGL's I got 1 GL, go figure?.

 

I'm no expert but some things you could check

1) Are the Weapon Racks for Laser1 enabled or simply set to Opt Defaut 0. I found that sometimes forcibly telling XWA that Laser1 is on Racks A B C made it put the new laser type on those Racks.

 

2) Are you using the right weapon code. ie. TurboRL and RL look the same, but have different stats (power/speed).

 

Try the BHE Homepage for help, or perhaps the Code Alliance, but they mainly to ACE_DXF help I think. The best help will probably come from those little bits of info that show up when you go to change something in BHE.

 

Hope this was SOME help Quaffabeer,

 

Quaffabeer?

Don't mind if I do wink.gif

 

TK421

-----------------------

"Peace through superior firepower"

 

[This message has been edited by TK421 (edited May 07, 2000).]

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Guest Rogue 13

I've tried changing laser types with binhex, doesn't work. what i do is use Opt Explorer open the opt from flightmodels, edit the harpoints (with the edit harpoints function,the pen in Panel) to be what i want and then use binhex to change them to the same thing i edited them to.

You can get OPt explorer at www.code-alliance.com

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