GangsterAngel Posted August 2, 2005 Share Posted August 2, 2005 Hello. i am the programmer for "JKA - Galaxies" a RPG mod alot like Starwars Galaxies i have a small problem. i have no experiance with client side code. and the features that you can do via the console we would like a ingame menu to do them. things like giving NPCs orders, and setting ur house security settings and stuff. So i guess what im asking is. How do u make the game show a ingame menu?. and how do u set what command or event is done when a item in the menu is clicked. - Help would be very much appreciated by me and SJC. Sith -J Forums Link: ( SJC Is the Mods Mapper ) http://superb.6.forumer.com/viewtopic.php?t=480&start=0 Link to comment Share on other sites More sharing options...
ensiform Posted August 2, 2005 Share Posted August 2, 2005 well for starters you make your menu in some typing app or your dev program. and then you need to make scripts and calls to certain things in the ui of your mod to do what you want them to do from the 'game' side. Link to comment Share on other sites More sharing options...
GangsterAngel Posted August 2, 2005 Author Share Posted August 2, 2005 Thanx for replying . but i kinda already knew that. i just need to know HOW to do it lol .. ive messed with menus before. i made a cool hud. ( not a reskin ) Link to comment Share on other sites More sharing options...
stubert Posted August 2, 2005 Share Posted August 2, 2005 it's a really messy process =/ Link to comment Share on other sites More sharing options...
razorace Posted August 2, 2005 Share Posted August 2, 2005 The easiest way to learn is to see how Raven did the menus for JKA. Every single menu you see in the game is generated by the .menu files in the assets pk3s. I normally have a link to a manual on the Q3 menu system but I just switched systems and don't have the link yet. Try google. Link to comment Share on other sites More sharing options...
stubert Posted August 3, 2005 Share Posted August 3, 2005 theres also the project called "quake 3 enhanced UI" it's what threewave and urban combat use for their menu system... and could probably be ported to jk3 Link to comment Share on other sites More sharing options...
GangsterAngel Posted August 10, 2005 Author Share Posted August 10, 2005 getting desprate for the menus now and i cant find where the Voice Chat menu is activated. Link to comment Share on other sites More sharing options...
GangsterAngel Posted August 10, 2005 Author Share Posted August 10, 2005 Perhaps i should be more spesific. how am i ment to make UI and CG comunicate to activate a menu? how do i get CG to call UI_SetActiveMenu when a button is pressed!? Link to comment Share on other sites More sharing options...
razorace Posted August 10, 2005 Share Posted August 10, 2005 You mean from another menu or when you just press a button? Link to comment Share on other sites More sharing options...
GangsterAngel Posted August 11, 2005 Author Share Posted August 11, 2005 You mean from another menu or when you just press a button? When a button is pressed ( Button / Key / Bind ) Link to comment Share on other sites More sharing options...
razorace Posted August 11, 2005 Share Posted August 11, 2005 uh, check how the ingame menu is opened. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.