ensiform Posted August 2, 2005 Share Posted August 2, 2005 okay im running a debug and this crash seems random because im getting it in a function not modified let alone any of the cgame for a few days... The line assert(markShader); in CG_ImpactMark... any help ? Autos: alpha 1.0000000 float alphaFade qfalse qboolean + axis 0x01b2df9c float [3][3] + axis[3] 0x01b2dfc0 float [3] blue 1.0000000 float + colors 0x01b2df90 "»j" unsigned char [4] colors[4] 127 '' unsigned char + dir 0x00040608 const float * green 1.0000000 float + markFragments 0x01b2e014 {firstPoint=0 numPoints=-1082130432 } markFragment_t [128] + markPoints 0x01b2e414 float [384][3] markShader 0 int orientation 162.57568 float + origin 0x01b2f770 const float * + originalPoints 0x01b2dfe4 float [4][3] + originalPoints[4] 0x01b2e014 float [3] + projection 0x01b2dfd8 float [3] radius 6.0000000 float red 1.0000000 float temporary qfalse qboolean texCoordScale 0.96875000 float Locals: markShader 0 int + origin 0x01b2f770 const float * + dir 0x00040608 const float * orientation 162.57568 float red 1.0000000 float green 1.0000000 float blue 1.0000000 float alpha 1.0000000 float alphaFade qfalse qboolean radius 6.0000000 float temporary qfalse qboolean + markFragments 0x01b2e014 {firstPoint=0 numPoints=-1082130432 } markFragment_t [128] texCoordScale 0.96875000 float + markPoints 0x01b2e414 float [384][3] + colors 0x01b2df90 "»j" unsigned char [4] + projection 0x01b2dfd8 float [3] + axis 0x01b2df9c float [3][3] + originalPoints 0x01b2dfe4 float [4][3] + verts 0x01b2f614 {xyz=0x01b2f614 st=0x01b2f620 modulate=0x01b2f628 "ÿÿÿÿ" } polyVert_t [10] + delta 0x01b2dfc0 float [3] Link to comment Share on other sites More sharing options...
ensiform Posted August 2, 2005 Author Share Posted August 2, 2005 nevermind, it was due to my crappy code for team colored trip mine stuff. i just took it out. Link to comment Share on other sites More sharing options...
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