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New weird crash...


ensiform

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okay im running a debug and this crash seems random because im getting it in a function not modified let alone any of the cgame for a few days...

 

The line assert(markShader); in CG_ImpactMark... any help ?

 

Autos:

	alpha	1.0000000	float
alphaFade	qfalse	qboolean
+	axis	0x01b2df9c	float [3][3]
+	axis[3]	0x01b2dfc0	float [3]
blue	1.0000000	float
+	colors	0x01b2df90 "»j"	unsigned char [4]
colors[4]	127 ''	unsigned char
+	dir	0x00040608	const float *
green	1.0000000	float
+	markFragments	0x01b2e014 {firstPoint=0 numPoints=-1082130432 }	markFragment_t [128]
+	markPoints	0x01b2e414	float [384][3]
markShader	0	int
orientation	162.57568	float
+	origin	0x01b2f770	const float *
+	originalPoints	0x01b2dfe4	float [4][3]
+	originalPoints[4]	0x01b2e014	float [3]
+	projection	0x01b2dfd8	float [3]
radius	6.0000000	float
red	1.0000000	float
temporary	qfalse	qboolean
texCoordScale	0.96875000	float

 

Locals:

	markShader	0	int
+	origin	0x01b2f770	const float *
+	dir	0x00040608	const float *
orientation	162.57568	float
red	1.0000000	float
green	1.0000000	float
blue	1.0000000	float
alpha	1.0000000	float
alphaFade	qfalse	qboolean
radius	6.0000000	float
temporary	qfalse	qboolean
+	markFragments	0x01b2e014 {firstPoint=0 numPoints=-1082130432 }	markFragment_t [128]
texCoordScale	0.96875000	float
+	markPoints	0x01b2e414	float [384][3]
+	colors	0x01b2df90 "»j"	unsigned char [4]
+	projection	0x01b2dfd8	float [3]
+	axis	0x01b2df9c	float [3][3]
+	originalPoints	0x01b2dfe4	float [4][3]
+	verts	0x01b2f614 {xyz=0x01b2f614 st=0x01b2f620 modulate=0x01b2f628 "ÿÿÿÿ" }	polyVert_t [10]
+	delta	0x01b2dfc0	float [3]

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