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Changing the Threat Range and Multipliers on Rifles


DsevenO

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I want to edit the threat range and multiplier stats on all rifles and carbines to make them viable alternatives to dual pistols (playing TSL). I searched the forum archives and did find some info on it (use the KOTOR tool and edit baseitems.2da). While I was able to modify a few rifles, I wasn't able to find the data for the disruptor carbine - if someone could point me in the right direction I'd greatly appreciate it - thanks.

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I want to edit the threat range and multiplier stats on all rifles and carbines to make them viable alternatives to dual pistols (playing TSL). I searched the forum archives and did find some info on it (use the KOTOR tool and edit baseitems.2da). While I was able to modify a few rifles, I wasn't able to find the data for the disruptor carbine - if someone could point me in the right direction I'd greatly appreciate it - thanks.

 

The disruptor carbine uses the same base item as the Disruptor rifle, line 21 in baseitems.2da. Edit the values in the critthreat and crithitmult columns for that row.

 

If you want to be able to give the Carbine and the Rifle separate base critical hit stats you'll need to make a copy of line 21 and then edit all the Disruptor Carbine templates (UTI files) to point to this new baseitem.

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