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Vanishing Text (Menus)


GangsterAngel

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my long , long ,long ,long long journy to making a ingame menu.

which was halted for around 40 hours because raven cant release un bugged source (Thanx ensiform & stubert).

 

im done with the menu activation :D

 

but now about creating the menu. once a text button has had the mouse over it. it vanishes. and dose not come back ???.

 

i cant see the diffrance from my button. and other buttons in menus such as voice chat.

 

if anyone knows whats making it vanish , or not making it stay. plz reply.

 


//----------------------------------------------------------------------------------------------
//	ingame_home
//----------------------------------------------------------------------------------------------			   
menuDef 
{
	name					"ingame_home"
	fullScreen				0
	outOfBoundsClick		
	rect					45 30 200 240
	descX					320
	descY					312
	visible					0
	onOpen 
	{
show background
show opendoor
	}
//----------------------------------------------------------------------------------------------
//	MENU BACKGROUND
//----------------------------------------------------------------------------------------------
	itemDef 
	{
		name				background
		group				none
		style				WINDOW_STYLE_SHADER
		rect				45 30 200 240
		background			"gfx/menus/JKG_BOX"
		forecolor			1 1 1 1
		visible				1
		decoration
	}

//----------------------------------------------------------------------------------------------
//	TOP MENU BUTTONS
//----------------------------------------------------------------------------------------------
	// Big button "SAVE"
	itemDef 
	{
		name				opendoor_glow
		group				doorbuttons
		style				WINDOW_STYLE_SHADER
		rect				45 75 200 40
		background			"gfx/menus/menu_buttonback"			// Frame around button
		forecolor			1 1 1 1
		visible			0
		decoration

	}//open door glow

	itemDef 
	{
		name				opendoor
		group				g_opendoor
		text				@MENUS_RPGUNLOCK
		descText			@MENUS_RPGUNLOCK
		type				ITEM_TYPE_BUTTON
		rect				45 80 200 40
		textaligny			0
		font				3
		textscale			1.1
		textalign			ITEM_ALIGN_CENTER
		textalignx			65
		forecolor			124 1 1 1
		visible				1

		action 
		{ 
			show			opendoor
			play			"sound/interface/button1.wav" ; 
			exec			"echo ^1Vince says ^3NO"
			close "ingame_home";
		}	
		mouseEnter 
		{ 
			show			opendoor_glow 
			show opendoor
		}
		mouseExit 
		{ 
			show opendoor
			hide			opendoor_glow 
		}


	}//<< open game button


} //<< MENU



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been trying to work this out for like 15 mins then 1 min after posting this i worked out a fix.

but im not sure if its the propper way.

 

	itemDef 
	{
		name				txtopendoor
		group				g_opendoor
		text				@MENUS_RPGUNLOCK
		descText			@MENUS_RPGUNLOCK
		type				ITEM_TYPE_BUTTON
		rect				45 80 200 40
		textaligny			0
		font				3
		textscale			1.1
		textalign			ITEM_ALIGN_CENTER
		textalignx			65
		forecolor			124 1 1 1
		visible				1
		decoration

	} //<< open door text

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