Darth_Enix Posted August 12, 2005 Share Posted August 12, 2005 Oks, I was wondering if anyone knew how to make a script for dialogue that would recognize if I were lightside, darkside or neutral, and give me the correct dialogue (for example, a multiple times during the game, Bastila will comment on how you have either remained true to the light, or have fallen to the dark side. And I've noticed a common mistake I make is to not mention what game it's for. So I'm finally remembering to say, I need it for the first game. Link to comment Share on other sites More sharing options...
stoffe Posted August 12, 2005 Share Posted August 12, 2005 Oks, I was wondering if anyone knew how to make a script for dialogue that would recognize if I were lightside, darkside or neutral, and give me the correct dialogue (for example, a multiple times during the game, Bastila will comment on how you have either remained true to the light, or have fallen to the dark side. And I've noticed a common mistake I make is to not mention what game it's for. So I'm finally remembering to say, I need it for the first game. Those dialog conditional scripts already exist in the standard game resources, so unless you need to check for a very specific alignment I would recommend that you use those scripts instead. No need to reinvent the wheel needlessly. The script k_con_dark returns TRUE if the player is a darksider. There are two other scripts you can use to check how far down the dark path the player is. k_con_darkhigh returns TRUE if the player is very far down the dark path, while k_con_darklow returns TRUE if the player is just a little dark. The corresponding scripts for lightside checks are k_con_light, k_con_lighthigh and k_con_lightlow. Link to comment Share on other sites More sharing options...
Darth_Enix Posted August 12, 2005 Author Share Posted August 12, 2005 Oks, thanks, I'll take a look. Link to comment Share on other sites More sharing options...
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