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Is it possible to make new cutscenes for XWA?


Guest Rjmig88

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Guest Rjmig88
Posted

Is it possible? If it is, then how will I do it? It is for a mission pack I am working on...

Guest Wedgey
Posted

I think its possible but I don't know how you do it.

Guest RAF_Corran
Posted

it would be cool tell me if you find out how to make one i am sure its hard

 

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General Corran Horn

Guest Rjmig88
Posted

I know how for Jedi Knight, but it seems that xwa's cutscene files are lucasarts own type of file frown.gif

 

[This message has been edited by Rjmig88 (edited July 09, 2000).]

Guest TK421
Posted

There has been some discussion on this before, we're not sure what the file format is or what LucasArts used to create and compress the files. However we were fairly confident that once these two things were discovered, user-made cutscenese would be possible, all you'd have to do is replace the XWA cutscene file with your own and XWA would call it up after the appropriate battle had been completed (this is also editable).

 

TK

 

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"No no son, you gotta hit 'em in the head so they stay down, like this! *WHACK*"

TK's OPT Factory

Guest Sheldon
Posted

The file format is .snm, or Smush, a proprietary in-house design. It is based loosely on the Adler32 compression algorithm, which compresses and decompresses the file as is needed. Each frame has it's own wav file attatched to it, so the sounds stay consistent with pictures. All images are deltad, so they will be decompressed using one of Mark Adler's codec modules, starting from I believe Block 16 of each section.

 

Whatever codec format from Mark Adler they used, they also altered the source code to a large extent, so it's harder to crack. I've given up on decoding it, since I don't want more than two brain tumors. smile.gif

 

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Official Staff-Lacky at <A HREF="http://xwlegacy.outpostd34.com"" TARGET=_blank>

XWing: Legacy</A>

 

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Guest RAF_Corran
Posted

i still think this is cool i hope you get it working.

 

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General Corran Horn

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