Guest Scoundrel67 Posted August 27, 2000 Share Posted August 27, 2000 This one's for all of you with AlliEd. I'm trying to get a pair of escort shuttles to "board to capture" a type 3 platform, but after hypering in from another region they will only start moving toward the platform if I also give them an order to attack the gun/warhead launchers that are placed around the platform. When I create a skirmish I can assign these roles without any difficulty, but in AlliEd it's a whole different ball game. The platform is always blown up by my various fighter squadrons before the shuttles can capture it. Suggestions, please? Just as an aside, the process of creating multiple region missions is a lot more taxing than I thought it would be. ------------------ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Link to comment Share on other sites More sharing options...
Guest AceAzzameen Posted August 27, 2000 Share Posted August 27, 2000 If the platform is being blown up by fighters, check to see that the fighters have an order to disable the platform, not attack it. And the shuttles probably won't start the capture until the station is disabled. You might also try the mission editing forum at www.xwlegacy.net & you might get more help there. ------------------ "With the blast shield down, I can't even see. How am I supposed to fight?" Rogue Leader 3 aceazzameen@yahoo.com Link to comment Share on other sites More sharing options...
Guest Scoundrel67 Posted August 27, 2000 Share Posted August 27, 2000 The fighters accompanying the escort shuttles have orders to attack Imperial fighters first and Imperial capital ships second. The platform takes pot shots at them and they respond in kind after the platforms fighter screen is down. Come to think of it, the Y-wings start attacking the platform and keep on attacking it from the get go. Their orders are to attack Imp capitals, then Imp fighters. Maybe I'll increase the number of TIEs stationed at the platform in order to keep the Alliance fighter busy. I don't recall seeing an order of "attack to disable" in the dropdown box on the order tab. I'll have to look again. As I said, it's a lot easier creating skirmishes, but they're not nearly as satisfying. ------------------ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Link to comment Share on other sites More sharing options...
Guest Sheldon Posted August 28, 2000 Share Posted August 28, 2000 The order is not 'Attack to disable'. It's just plain 'Disable'. Link to comment Share on other sites More sharing options...
Guest Fondas Posted August 28, 2000 Share Posted August 28, 2000 You can also issue the "disable" commands to crafts that are not equipped with ion cannons. The difference is that they'll attack until the target's shields drop to zero. ------------------ "The ability to speak does not make you intelligent" TZG+7 Link to comment Share on other sites More sharing options...
Guest Scoundrel67 Posted August 31, 2000 Share Posted August 31, 2000 Well, the two squadrons of Y-wings are set to "disable" and armed with ion pulse missles, but I'm afraid the platform is still being destroyed. Those stubborn escort shuttles aren't "boarding to capture", either. They'll attack the gun/warhead launchers and shoot at the platform when it fires upon them, but I have yet to see them attempt to "board to capture" the platform. Perhaps it's time to start over... ------------------ They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Link to comment Share on other sites More sharing options...
Guest Sheldon Posted August 31, 2000 Share Posted August 31, 2000 Set the Ywings and the Shuttles to 'disable targets'. For the shuttles, have the second order be, "Board to Capture". Add a jump order to it---- %100 of Plarform 'blah' must be disabled---. That should get those Shuttles to lay off. Link to comment Share on other sites More sharing options...
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