Aurelius Posted August 30, 2005 Share Posted August 30, 2005 In using NPC prestige mods, they seem to work great for me. Only one problem... they dont work for NPC's that I recruit in the game by other mods. Example: I decide to recruit an NPC in the game to replace a character like Atton or Bao-Dur and I replace them with someone in the game, like... Saquish or Luxa. The problem I have is that when I try to run a script for makejedi.ncs in dialog, it will not make the replaced NPC change prestige class. It would work if I just never recruited my own NPC, and left Atton and Bao-Dur alone. I think I may need to change something in the makejedi.ncs and recompile and or possible change some things in the .utc file for my new NPC. But I am not sure. What does makejedi.nss point to when trying to make jedi or prestige class? Would it be better to create a script of only that new NPC and run it? I have downloaded and installed a least a couple different variations of well known mods by SuperSquall and jedigoku. If those authors have insight that would be great. Sorry if this post belongs more so in the scripting section, MODS feel free to move if is needed. Any help would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
stoffe Posted August 30, 2005 Share Posted August 30, 2005 I think I may need to change something in the makejedi.ncs and recompile and or possible change some things in the .utc file for my new NPC. But I am not sure. What does makejedi.nss point to when trying to make jedi or prestige class? Would it be better to create a script of only that new NPC and run it? If they haven't completely rewritten how the script works, the script uses the Tags to locate the NPCto turn into a jedi. So, if your custom party members have the same tag as the NPC whose party table slot they take over, and you provide the party slot number as a parameter to the a_makejedi script in the dialog, it should work. Though if you are making a custom recruit you might just as well write your own script that multiclasses them at the desired point. That way they don't have to become the same class as the NPC they replace would either. Link to comment Share on other sites More sharing options...
Aurelius Posted August 30, 2005 Author Share Posted August 30, 2005 thanks for the info stoffe! Their Tags are the same as the old NPC. I cant seem to re-compile the script though when I edit feilds in the makejedi script. I may have to post a visual to show you what I am doing. Not all that concerned with making custom classes, I just want the new NPC to actually have a prestige class, then I can edit the specifics. Believe it or not, it was able to fire for a NPC that replaces Atton's slot, but not other slots. Its like its caught in a loop where if I try to upgrade another NPC... it will try to re-upgrade Atton slot 0. <shrugs> looks like Im back to the drawing board. I dont know why it wont fire the script to point it to the new NPC. Link to comment Share on other sites More sharing options...
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