Guest Jabba The Hunt Posted April 18, 2001 Share Posted April 18, 2001 ive been trying to get a mission to work with freespace 2 and i cant get all the beam turrets to work on the cap ships could someone help me out please ok still not quite to sure - ive got the beam turrets to work on all ships that are in the mission from the start but as ships jump in their beam turrets arent activiated heres what ive got Op When op time has elapsed 0 (this variable has a value of 20 seconds(well with in the time of the ship to jump in) op beam free all Shipsname someone please help ------------------ iM. diSleXIc. sO. pLeaSE. tRanSlaTe. AnY oF tHe mmistypes/SpElLinGs jabbathehunt@hotmail.com Link to comment Share on other sites More sharing options...
Admiral Zaarin Posted April 19, 2001 Share Posted April 19, 2001 For ships that arrive after the mission has started, you need to activate the beam-free-all after they have arrived, eg something like this: when -has-arrived-delay --1 --Ship Name -beam-free-all --Ship Name Link to comment Share on other sites More sharing options...
Guest Jabba The Hunt Posted April 20, 2001 Share Posted April 20, 2001 yeah through large amounts of luck i managed to do that now im trying to do the same with messages ------------------ iM. diSleXIc. sO. pLeaSE. tRanSlaTe. AnY oF tHe mmistypes/SpElLinGs jabbathehunt@hotmail.com Link to comment Share on other sites More sharing options...
Guest Ajim Posted August 6, 2001 Share Posted August 6, 2001 is there any similar program, i mean, Freespace2=FRED 2, XwingAlliance = ? im referring to "?". ------------------ !!!I just Won The Game!!! Link to comment Share on other sites More sharing options...
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