Jufa Posted September 12, 2005 Share Posted September 12, 2005 I said I'll come back when I have problems so here I am (don't be shy, just ask - One of my teachers) I'm making player classes to my mod and now I want to have some kind of level points for class-abilities. Like 4 different levels for each ability/speciality (weapons dmg, granade type, speed, jump, health/armor etc). I need some help with doing that. What cvars I must create and how to store the data of each player? Thanks for your help, Jufa Link to comment Share on other sites More sharing options...
Jufa Posted September 14, 2005 Author Share Posted September 14, 2005 I also need help with setting forcepowers. It seems like this line doesn't work: client->ps.fd.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_1; Link to comment Share on other sites More sharing options...
razorace Posted September 14, 2005 Share Posted September 14, 2005 So, are you asking about being able to transfer this experience points data between map levels? Link to comment Share on other sites More sharing options...
Jufa Posted September 15, 2005 Author Share Posted September 15, 2005 hmm.. that didn't come to my mind but i need help with making that experience and level and skill-things. Players would get exp by killing and when they have enough exp they get level and then they can put those points to different skills like weapon damage and force powers. (btwn, would you add me to your MSN messenger? I added you so pop-up should appear ) Link to comment Share on other sites More sharing options...
Tinny Posted September 17, 2005 Share Posted September 17, 2005 I also need help with setting forcepowers. It seems like this line doesn't work: client->ps.fd.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_1; Ooh, I was working on a raccoonking cheat from JK just a couple days ago . If they don't initially have the force power then try this: ent->client->ps.fd.forcePowersKnown |= (1 << FP_PUSH); ent->client->ps.fd.forcePowerLevel[FP_PUSH] = FORCE_LEVEL_1; This should work. Link to comment Share on other sites More sharing options...
Jufa Posted September 17, 2005 Author Share Posted September 17, 2005 yep, that works now to the team-thingie... i think i need to place new spawnpoints to the maps somehow :/ Link to comment Share on other sites More sharing options...
razorace Posted September 17, 2005 Share Posted September 17, 2005 Check out the OJP CoOp code. I've added an editor that allows you to place new savepoints (which are basically spawnpoints) in the CoOp maps. Link to comment Share on other sites More sharing options...
Jufa Posted September 18, 2005 Author Share Posted September 18, 2005 editor? where? (btwn, do you have MSN messenger?) Link to comment Share on other sites More sharing options...
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