shamelessposer Posted September 15, 2005 Share Posted September 15, 2005 Looking at Influence.2da, I see how everything is categorized by character and tag. In a recruitable mod, how would things work differently? Say I'm creating a recruitable named Bubba Ho-Tep, and he's going ot replace Atton. Does that mean I need to just add the character and bear with Bubba Ho-Tep having Atton's leftover influence (and being called Atton in the Influence gained/lost pop-ups) or is it possible to add a new line for Bubba Ho-Tep so the new character starts anew? Just wondering if anyone knows the answer to this or if I'll have to find out myself. Link to comment Share on other sites More sharing options...
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