BuZZes Posted October 23, 2005 Share Posted October 23, 2005 err, i would like to create a very simple mod it should be close to the basejk but with some nice advantages it should have these features: -kills/deaths/ratio in the scoresboard (atm. only the kills are displayed -fast(!)/directly standart-saber style switching ,like in jk2, maybe u know... u cant switch directly the blue style to the red one,u have to make a small pause of 1 sec between switching (blue->yellow->1sec->red) -in tffa (tdm) the name of the allies should displayed above them (above the team sign maybe ?^^) -in tffa (tdm) the allies or the team-sign should be seeable through the walls -in votes: u cant vote duel maps in the tffa gametype (but alot of tffa r played on them (2on2 g.e.)) and there should be the possibility to vote for some configurations (e.g. one that sets the default esl-1on1 settings) so it just should execude a cfg or something like that -skins is only allowed to be used once by a team (so a team cant use all the same skins) -demo and screenshot options in the controls menu (the name should content the actual time and date) -buffer overflow exploit immunity ^^ and it should a new gametype called chaos tffa ^^: its most like tffa in basejk but 3 teams instead of 2 play vs each other on one map this team should be only to just stadart skins because the other 2 teams just blue and the red skins of the default ones hmmm maybe its a bit more extensive i know that i cant do that at once but u would be happy if i can include only one feature like the first one i have the software and the sdk maybe someone can give me clue how to start Link to comment Share on other sites More sharing options...
Jufa Posted October 23, 2005 Share Posted October 23, 2005 and u said "simple mod"?? :P there isn't much documentation about jka-coding so its pretty hard to get started. But there's lots of quake3 tutorials so you can use them because both games uses the same engine so the code is almost same. well, there's some code-examples in JKA-bug fixes thread. Look at there and try to understand what they do and code them in! =) and always ask when u have problems. there's no stupid questions only stupid answers (like this) but anyway, i hope someone posts the links for quake 3 tutorials because i don't have those in favorites of this computer :/ have a nice modding Link to comment Share on other sites More sharing options...
Jufa Posted October 24, 2005 Share Posted October 24, 2005 here's a link for mt-wudan's tutorials -> http://www.mt-wudan.com/wu_tut.php?t=ja_faq Link to comment Share on other sites More sharing options...
BuZZes Posted October 29, 2005 Author Share Posted October 29, 2005 question^^: where can i mod that the wookie bowcaster for example doesnt get blocked by any saber ? Link to comment Share on other sites More sharing options...
Tinny Posted October 29, 2005 Share Posted October 29, 2005 in g_weapon.c look for the bowcaster function. Link to comment Share on other sites More sharing options...
BuZZes Posted October 31, 2005 Author Share Posted October 31, 2005 i would like to add some text colors ,like the colors of Enemy Territory (maybe u know it ^^) #define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE && *((p)+1) <= '7' && *((p)+1) >= '0' ) and there are not enough numbers as colors i wish to add how does the line look like so that "^b","^c","^d" is recognized as a colorString too ? Link to comment Share on other sites More sharing options...
BuZZes Posted November 1, 2005 Author Share Posted November 1, 2005 ... Link to comment Share on other sites More sharing options...
Tinny Posted November 2, 2005 Share Posted November 2, 2005 I'm not sure if anyone here knows :/ Link to comment Share on other sites More sharing options...
razorace Posted November 25, 2005 Share Posted November 25, 2005 #define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE && ((*((p)+1) <= '7' && *((p)+1) >= '0') || *((p)+1) == 'b')) //adds ^b as a possible color string Link to comment Share on other sites More sharing options...
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