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totally new @coding ^^


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err, i would like to create a very simple mod

it should be close to the basejk but with some nice advantages

it should have these features:

-kills/deaths/ratio in the scoresboard (atm. only the kills are displayed

-fast(!)/directly standart-saber style switching ,like in jk2, maybe u know... u cant switch directly the blue style to the red one,u have to make a small pause of 1 sec between switching (blue->yellow->1sec->red)

-in tffa (tdm) the name of the allies should displayed above them (above the team sign maybe ?^^)

-in tffa (tdm) the allies or the team-sign should be seeable through the walls

-in votes: u cant vote duel maps in the tffa gametype (but alot of tffa r played on them (2on2 g.e.)) and there should be the possibility to vote for some configurations (e.g. one that sets the default esl-1on1 settings) so it just should execude a cfg or something like that

-skins is only allowed to be used once by a team (so a team cant use all the same skins)

-demo and screenshot options in the controls menu (the name should content the actual time and date)

-buffer overflow exploit immunity ^^

 

and it should a new gametype called chaos tffa ^^:

its most like tffa in basejk but

3 teams instead of 2 play vs each other on one map

this team should be only to just stadart skins because the other 2 teams just blue and the red skins of the default ones

 

hmmm maybe its a bit more extensive :laugh6:

i know that i cant do that at once but u would be happy if i can include only one feature :nutz3: like the first one

 

i have the software and the sdk

maybe someone can give me clue how to start :D

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and u said "simple mod"?? :D:P

 

there isn't much documentation about jka-coding so its pretty hard to get started.

But there's lots of quake3 tutorials so you can use them because both games uses the same engine so the code is almost same.

 

well, there's some code-examples in JKA-bug fixes thread. Look at there and try to understand what they do and code them in! =)

 

and always ask when u have problems. there's no stupid questions :p only stupid answers (like this) but anyway, i hope someone posts the links for quake 3 tutorials because i don't have those in favorites of this computer :/

 

have a nice modding :)

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i would like to add some text colors ,like the colors of Enemy Territory (maybe u know it ^^)

#define Q_IsColorString(p)	( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE && *((p)+1) <= '7' && *((p)+1) >= '0' )

and there are not enough numbers as colors i wish to add

how does the line look like so that "^b","^c","^d" is recognized as a colorString too ?

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