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next.think pr0oblem


Jufa

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I have one function and I want it to run every client frame. Like if u have 90fps it would run 90 times/second. Or u have 33 and it runs 33 times per second.

 

Now I use:

next.think = level.time

 

and it runs every server frame (sv_fps). How I get it running every client frame?

 

 

Sry for stupid-sounding question,

 

 

Jufa :p

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mmm, I think the short answer is that you can't make the server side code update as fast as the client fps, except possibly inside the clientthink process (which isn't designed to update world models other than the players).

 

This sort of code really should be client side.

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