fyrwurxx Posted November 18, 2005 Share Posted November 18, 2005 To get a feel for models in TSL I want to import a few into 3ds max 8 so I extracted the mdl/mdx with the Kotor Tool, then decompiled with mdlops pressing read/write model. When i use nwn tool in 3ds to import the ascii model (geom only) it crashes 3ds max am I doing something wrong? I searched the threads, can't find the answer anywhere...Thanks! Link to comment Share on other sites More sharing options...
svösh Posted November 18, 2005 Share Posted November 18, 2005 You need Nwmax I personally use 0.7 not 0.8 but that’s me call me crazy but if it works … beside I don’t want annoying vert welding sanity errors on export I can do without the hassle. The link can be found at the top of my tip and tuts modeling thread , here http://www.lucasforums.com/showthread.php?t=134510 http://nwmax.dladventures.com/download/NWmax-3ds6-v0_7setup.exe even though it says it’s for max6 it works fine in 7 and 8 Just close max then install it to the 3dmax# root. When you start up max on the left you will see a new flyout go to mdl loading and browse to the ascii mdl you got from mdlops and hit import, I would advise scanning that thread for a few restrictions in modeling , but note this was written a while ago. Since then we have been able to edit sabers, and heads with their restrictions as well , but area models maps.. we can’t. Skin mesh can be replaced check out the skin mesh editing threads in the modeling skinning forums as well. svösh Link to comment Share on other sites More sharing options...
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