Kha Posted November 25, 2005 Share Posted November 25, 2005 Hi, I would like to remodel Baodur's body mesh, but when I export the model to the game that animation on his arm disappears, I've tested and even if I only import the file to max and export back to the game it desappears... I know there is an animated texture fx_baodur.tga file in the game ...should I map some part of his arm with this fx_baodur.tga? I know you can control de animation with a .txi file, but I find no fx_baodur.txi in the game files, should I create a one? thank you, Kha Link to comment Share on other sites More sharing options...
stoffe Posted November 29, 2005 Share Posted November 29, 2005 I would like to remodel Baodur's body mesh, but when I export the model to the game that animation on his arm disappears, I've tested and even if I only import the file to max and export back to the game it desappears... I know there is an animated texture fx_baodur.tga file in the game ...should I map some part of his arm with this fx_baodur.tga? I know you can control de animation with a .txi file, but I find no fx_baodur.txi in the game files, should I create a one? I don't think this can be done easily at the moment. If I remember correctly Bao-Dur's arm uses a lighting effect modifier that MdlOps currently can't export or import. I think the best you can do to modify Bao-Dur's body model is to move vertices around and use Taina's Replacer tool to apply your changes to the existing body model. (I could be mistaken though, since modeling hardly classifies as one of my areas of expertise.) Link to comment Share on other sites More sharing options...
Kha Posted December 2, 2005 Author Share Posted December 2, 2005 Hi, Thank you for the information... I was getting lost with those texture animations I'll take a look on the Taina's Replacer tool then, to see if it works... and if I can make all the modifications I want. Thank you again! Kha Link to comment Share on other sites More sharing options...
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