Ka_Anor Posted November 28, 2005 Share Posted November 28, 2005 I don't really know what to call it to be honest lol. But my question is, is there a way to change the little menu over an opponents head (the one that shows your powers, attacks, and grenades) so that it won't cycle back to a different skill every time you go to a different area? It gets kind of old having to cycle through a bunch of attacks to get to the only one I use... Link to comment Share on other sites More sharing options...
stoffe Posted November 29, 2005 Share Posted November 29, 2005 I don't really know what to call it to be honest lol. But my question is, is there a way to change the little menu over an opponents head (the one that shows your powers, attacks, and grenades) so that it won't cycle back to a different skill every time you go to a different area? It gets kind of old having to cycle through a bunch of attacks to get to the only one I use... As far as I know the GUI state isn't saved, so all controls will revert back to their default selections whenever a new module is loaded. I don't think you can do anything about this directly. As a workaround you could try to change the ordering of the powers so it starts at the force power you use most often. It seems to sort the list after the values in the forcefriendly (for buff/defense powers) and forcehostile (for offensive powers) columns in spells.2da. If you change these numbers, be very careful that you change the value for all powers of the same family (e.g. Wound, Choke, Kill) or you'll mess up the force power groupings. Link to comment Share on other sites More sharing options...
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