Jump to content

Home

Play Balance


smith11j

Recommended Posts

I am editing the difficulty options .2da to make the game a little more difficult. I get it to how hard I like the enemies to be but now it is too hard to spike computers, open security boxes and plant mines. Is the a seperate setting for stuff like that that I could just lower, or do I now have to edit each door separately?

Link to comment
Share on other sites

I am editing the difficulty options .2da to make the game a little more difficult. I get it to how hard I like the enemies to be but now it is too hard to spike computers, open security boxes and plant mines. Is the a seperate setting for stuff like that that I could just lower, or do I now have to edit each door separately?

 

Which game are you modifying? If it's K2:TSL you could edit autobalance.2da instead, which would allow you to alter the toughness of (most) opponents while leaving other aspects of the game unaltered.

 

That mechanism does not exist in KotOR1 though...

Link to comment
Share on other sites

Yes I am editing TSL. I did take a look at that auto balance thing before and now I think I understand it a little better. I think I know what everything means except for crmod. What does that mean?

 

Challenge Rating modifier. It's used in the calculations to determine how much experience you'd get for defeating an opponent belonging to that multiplier set.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...