lord ignarn Posted December 16, 2005 Share Posted December 16, 2005 I´d like to know how to make face models for K1 or K2. I don´t know how they are done, making a new model from 0 or replacing an existing model. I´d like a tutorial and I´d like to know which tools I will need. Thanks. Link to comment Share on other sites More sharing options...
svösh Posted December 16, 2005 Share Posted December 16, 2005 At this point we still can’t model new heads from scratch the best work around we have at the moment is to modify vert coordinates of existing models to reshape them, but we can’t cut new ploys in or change the vert count even by one, our common model decompiler / compiler Mdlops at the moment can not handle animations a new build is in the works, with some animation capabilities. Do a search for Taina’s replacer http://www.pcgamemods.com/mod/11335.html the rest of the tools you need are covered in this thread in the skinning modeling tutorials forum http://www.lucasforums.com/showthread.php?t=134510 It was written a while back when some aspects of modeling were still not fully tested other threads in that forum will cover a few other sections. svösh Link to comment Share on other sites More sharing options...
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