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Darth_Robinson

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Use one of the c_con_*pm scripts as a condition for the dialog branch. The names are:

 

c_con_attonpm

c_con_baodurpm

c_con_disciplepm

c_con_g0t0pm

c_con_handmaidpm

c_con_hanharrpm

c_con_hk47pm

c_con_kreiapm

c_con_mandpm

c_con_mirapm

c_con_t3m4pm

c_con_visaspm

 

Not only do they check if the character in question is in the current party, they also check if the character is close enough to the player.

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For KOTOR I, the scripts begin with the letter "k":

 

k_con_bastpm

k_con_canderpm

k_con_carthpm

k_con_hk47pm

k_con_joleepm

k_con_juhanipm

k_con_missionpm

k_con_t3m3pm

k_con_zaalpm

 

(Notice that "t3m3" is actually T3-M4.)

There is also a set of scripts that check if a character is not in the party, they end with "npm": k_con_bastnpm etc. Also, since KOTOR I only allows one condition per branch, you may wish to extract the scripts' sources (NSS files) from scripts.bif and insert them into your own scripts if you need additional conditions to be checked.

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