mrdefender Posted December 21, 2005 Share Posted December 21, 2005 According to a fellow player, there's an odd problem with party member's force points and my wrist console mod... What's frustrating is that I can not find any problems anywhere and, even after several hours of failed attempts, I have been unable to produce this problem, nor has my cousin... The scripts look fine and so do the dialogue options, but for some reason this person keeps getting problems.... :( You can download the version this person has (1.7), which includes source scripts, here. And here's a full quote of the bug post on my website, which can be found here. I used WC 1.7 to give myself more force points in nar shaddaa right after training mira. I didnt have a prestige class yet, because im going grey this time. Anyway i gave myself 500 force points and after that the blue bar which indicates useable force points started to flicker. One moment i had force points and the other i didnt. At the moment i have 723 maxforce points... I tried using KSE to edit them, but it didnt work even though KSE edited them properly. Do have any advice to this problem.... PS. I think you should add the option to decrease force points to WC Im using the english version without any updates. Only the fixes from team.gizka. My mods are: -easy swoop racing -improved atris -mandalore jedi -svösh`s robe collar fix -new loading screens This problem has appeared again with Bao-Dur, his force points are disappearing too. I just dont know how this happened, because i didnt edit him at all... Anyone know what in the world is going on? Link to comment Share on other sites More sharing options...
stoffe Posted December 21, 2005 Share Posted December 21, 2005 According to a fellow player, there's an odd problem with party member's force points and my wrist console mod... (snip) Anyone know what in the world is going on? What method are you using to add the extra force points? Do you use AddBonusForcePoints() or EffectTemporaryForcePoints()? The latter effect is broken and often causes unpredictable behavior where the force pool of the creature it's applied to gets zapped into negative values. Link to comment Share on other sites More sharing options...
mrdefender Posted December 21, 2005 Author Share Posted December 21, 2005 I use 'addbonus' if ( nOption == 10 ) { AddBonusForcePoints ( GetObjectByTag ( sTag ), nValue ); } I provide the party member and the ammount. (ofcourse the int and string this are all there, this is just a copy of the line in question) Link to comment Share on other sites More sharing options...
mrdefender Posted December 22, 2005 Author Share Posted December 22, 2005 Bah! I still haven't been able to reproduce this problem Anyone having any luck as far as posibilities for this issue? Link to comment Share on other sites More sharing options...
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