-SE- madman Posted January 13, 2006 Share Posted January 13, 2006 Alright. I made some new male human heads, and after all that work, you'd think Id be okay at modding. But im too stupid to figure out how to fix the head icons! Gah! Well... when u click the color tint buttons, the whole icons change a different color. Its wicked ridiculous. I tried looking at how other peeps did it, but I cant just copy and paste theres - even If I wanted to. It won't work > If anyone knows anything about modding stuff in theCustom Skin species page please help. Also, there is another problem. I have downloaded the following skin packs: Male Trandoshan Human Female Update pack Male Wookie Chiss Species Pack Prisoner Well, they dont "mix and match" at all like they say in the read-mes. If you have the Wookie pack, then it erases the name of the chiss, trandoshan, and prisoner one. And that goes for all of them. I am very positive that this is because of the Base/Strings/English/MENUS.str that comes with each indivitual one. If I am correct, in that the name for the custom skin page is defined for each species, so that if you can surf through all the species and find "Human Male" or "Chiss Male". But because the Chiss .pk3 comes with just the Chiss ones defined, and the Wookie one comes with just the wookie one defined, they all overlap and mess each other up. I tried to fix that by putting them all together and putting it in a Pk3, but it wouldnt work. So theres a puzzle for you guys to solve, unless its really obvious and Im an idiot. I've been wondering if you can add on all the species names using the "script" folder, but I dont know how to do that. An example of that idea would be adding bots to "botfiles/bots.txt" without having to rewrite the entire thing. If that is possible, then this should be too... I hope : ( Meh. Link to comment Share on other sites More sharing options...
razorace Posted January 14, 2006 Share Posted January 14, 2006 It's because your texture files don't have right alpha channel setup. I'm not exactly sure how it's done anymore since I haven't done it in a long time. However, it should be easy to look up one of my tutorials and find the answer. Link to comment Share on other sites More sharing options...
-SE- madman Posted January 14, 2006 Author Share Posted January 14, 2006 And I could find the answer to this in which one of your tutorials? Its especially important that I can atleast make icons without the whole darn thing switching colors for no reason on me. Link to comment Share on other sites More sharing options...
razorace Posted January 14, 2006 Share Posted January 14, 2006 Hold on. Try this... http://www.lucasforums.com/showthread.php?t=116943 Link to comment Share on other sites More sharing options...
-SE- madman Posted January 15, 2006 Author Share Posted January 15, 2006 Alright. After about 30 mins of messing with it, and looking at how it was done in the other icons, I realised that you needed to make a shader file for the icons. And its quite easy. So thanks for the help guys, see if you can solve the second problem. Link to comment Share on other sites More sharing options...
razorace Posted January 15, 2006 Share Posted January 15, 2006 Unfortunately, you can only have one Base/Strings/English/MENUS.str or else they just override each other. However, you can fix the problem by simply manually merging the MENUS.str together, namely the references made to the specie names in each file. Link to comment Share on other sites More sharing options...
-SE- madman Posted January 17, 2006 Author Share Posted January 17, 2006 I tried that razorace. It got rid of them all. Lol. Link to comment Share on other sites More sharing options...
razorace Posted January 17, 2006 Share Posted January 17, 2006 your modified .pk3 is probably getting overrided by another .pk3. Rename it to something with a lower alphanumberical name, like z_species.pk3 or sometihng. Link to comment Share on other sites More sharing options...
-SE- madman Posted January 21, 2006 Author Share Posted January 21, 2006 So the one I want to be read first, or NOT overwrited should begin with an "Z"? Link to comment Share on other sites More sharing options...
razorace Posted January 21, 2006 Share Posted January 21, 2006 Yep. Link to comment Share on other sites More sharing options...
-SE- madman Posted January 22, 2006 Author Share Posted January 22, 2006 Cool. I used that for my new tint colors mod ^_^ Link to comment Share on other sites More sharing options...
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