-SE- madman Posted January 15, 2006 Share Posted January 15, 2006 Alright. Im basically sick of the idea that you can create or edit or whatever to .glm's or whatever the extention is. Im near giving up. I want to be able to take the screenies etc and look at my skins in Modview like everyone else = O 1) is there a tutorial 2) I think my modview didnt install right or somthing... :/ 3) What program do u use to create a .glm 4) How the heck do u open a file like torso.jpg in Modview so u can lookinate at it O_O Link to comment Share on other sites More sharing options...
Jamps Posted January 16, 2006 Share Posted January 16, 2006 First, get Modview here - http://jediknight2.filefront.com/file/ModelingSkinning_Guide_and_Tools;18807 1) Yes, there are three very good ones http://jediknight2.filefront.com/file/Baels_Skinning_Tutorial_Video;30553 (be sure to read the readme file.) http://www.hapslash.com/base.html - click on Tutorials and then 'Working with Modview' http://jediknight2.filefront.com/info/ModViewTutorial 2) Just double click on Modview and click run 3) I used MD3 view to make my .glm file for the saber models I've made. It can be found in this pack here: http://jediknight2.filefront.com/file/Software_Development_Kit_SDK_Editing_Tools;2433 4) You can't open image files in Modview. It's used to view models with the images applied to them. The tutorials I gave you will help you to do this. This works for both JK2 and JKA. Hope I could help. Link to comment Share on other sites More sharing options...
-SE- madman Posted January 17, 2006 Author Share Posted January 17, 2006 Ok. Once again Ive been completely ignorant. After making this post, I played around with all those programs for about an hour. Then I found out that there was a readme with mod view, and that I needed to extract some stuff from the assets.pk3s. I say: Oh. THAT COULD HELP. Thanks guys, its all good now. Link to comment Share on other sites More sharing options...
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