JediBdm Posted January 23, 2006 Share Posted January 23, 2006 Well guess what guys, I moded the Galactic AI, and when you play against the rebels on hard within 5 minutes they are allready taking planets and building up forces. Also same for the Imps AI, there is no more of a challenge out there! I tried to polish this as much as possible, and fixed that stupid space station problem. There is just sooo much in this version. There are very few bugs in this version (or so ive been told). The Empire is now fully running, and the only thing that I can think of that causes crashing is building the rebel infiltrator facility, but I dont see that anymore. Features: Rebel Full Tech Campaign Rebel Level 1 Tech Campaign Empire Full Tech Campaign Empire Level 1 Tech Campaign Whats New In Version 2.0 -Special Thanks to Cain for the Help: Death Star Fully Disabeled. Harder, More Agresive AI. Tweaks here and there. Disabled Heros that cause exceptions. Rebel Officer Acedemy Enabled. Fixed Space Stations. YOU CAN KILL THEM NOW! IPV-Patrol Craft added to the Empires Build List. Rebel AI VERY Agresive when playing as Empire. Fully Operational Pirates, with fleets and asteroid bases. Please give all credit to Bryant Malaski (Bryant.Malaski@gmail.com) To Instal: Please Note: I have gotten Countless emails asking how to edit the xml to instal the Empire, please do not overthink this, it is a simple copy and past of the Campainsingleplayer.xml file and the Factions.xml file in the "Empire Full Tech" Folder in the download Copy the XML Folder that is in the RAR or Zip to your Star Wars Empire at War Demo\Gamedata\Data\ Folder To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. To Play as the Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Full Tech\ and past them into the XML Folder. To Play the Level 1 Empire Copy the Files From ...Demo\Gamedata\Data\XML\Empire Tech 1\ and past them into the XML Folder. Known Bugs: Space Retreat Hardcoded, Cannot Change, sorry you lost your fleet man, your screwed. Some maps say it supports more then 6 buildings, but because this mod uses the Tatoonie map, it can only hold a max of 6, else the game finds an exception. RAR http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20V2.0.rar ZIP http://www.eawnexus.gamingsource.net/mods/Bryant's%20Mod%20V2.0.zip Link to comment Share on other sites More sharing options...
enterman Posted January 23, 2006 Share Posted January 23, 2006 WOW thats awseme cant wait to try this. u need to fix your links though, some people (I dont no who but someone) wont know that u have to copy and paste them. Link to comment Share on other sites More sharing options...
JediBdm Posted January 23, 2006 Author Share Posted January 23, 2006 Thanks mate, forgot this board doesn't automatically do that. Enjoy! Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 23, 2006 Share Posted January 23, 2006 LOL, right after you post I get through editing his mod to fix those very same problems for myself. Well, it kept me busy I guess. Link to comment Share on other sites More sharing options...
wolfshadow Posted January 23, 2006 Share Posted January 23, 2006 JediBdm: You're Bryant on Derelict right? Great work so far on modding empire at war. I go by the same username there. Link to comment Share on other sites More sharing options...
enterman Posted January 23, 2006 Share Posted January 23, 2006 dam alrdy found a glich. the space station is invisble at Alderaan. In the Empire full Tech campain. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 23, 2006 Share Posted January 23, 2006 Sometimes I can't see stations while switching planets while fully zoomed in, try zooming out and back in. Link to comment Share on other sites More sharing options...
enterman Posted January 23, 2006 Share Posted January 23, 2006 Sometimes I can't see stations while switching planets while fully zoomed in, try zooming out and back in. i meant in the battle. I cant see the rebel station when fighting above alderaan but now, I quit the battle and restarted and the station is there though this time i let them capture some planets, last time i just sent the starting ships at them b4 they could build or move anything. Link to comment Share on other sites More sharing options...
JediBdm Posted January 23, 2006 Author Share Posted January 23, 2006 no no, entermans right....someone else worked on that part of the mod, they told me they fixed it. Well anyway, Ill work on it tonite and release a small little patch So that means Star Base 3 is messed up. Link to comment Share on other sites More sharing options...
Fury161 Posted January 23, 2006 Share Posted January 23, 2006 i just want to say, i think you guys are insane. modding the demo mere DAYS after release to include all of the ships and planets that weren't in the original demo. great work. Link to comment Share on other sites More sharing options...
JediBdm Posted January 23, 2006 Author Share Posted January 23, 2006 Days? it doesnt come out for like 2 and a half weeks, you know how much playing time that is? I also do this because im a Mod Team Leader (Imperial Assault 2) and I want to get my feer wet before I start a TC. And petro even said the official mod tools wont be released for a while, so why not start now? Also I found the problem, the Rebels dont have models for the Level 3+4 space stations. Link to comment Share on other sites More sharing options...
JediOutcast Posted January 23, 2006 Share Posted January 23, 2006 So this makes it harder though? Poo, I just wanted to have fun while waiting for the full version. If I wanted it to be harder I would play the Ultimate mod. Link to comment Share on other sites More sharing options...
JediOutcast Posted January 23, 2006 Share Posted January 23, 2006 So lets see if I get how to install this right, basically I put the XML folde rin my DATA folder and then for instance if I was to play as "Empire Full Tech" I take the "Campaign SIngle PLayer" and "Factions" file from the "Empire Full Tech" folder and put them into the XML folder and overwrite the one in there? Then later if I want to play as "Rebel Tech 1" I do the same process and overwrite the same files...etc? Link to comment Share on other sites More sharing options...
JediBdm Posted January 23, 2006 Author Share Posted January 23, 2006 Yes You got it! Also I updated the Mod Link with is what i hope a fixed version. Link to comment Share on other sites More sharing options...
General Nuke Em Posted January 23, 2006 Share Posted January 23, 2006 I just started using this mod. I tried to take over Dagobah via ground assault using rebel tech 1 and the game crashed. Link to comment Share on other sites More sharing options...
Deathsith Posted January 23, 2006 Share Posted January 23, 2006 mine crashed wen i was about to do a ground assault at, aterri? i think its called :S (near dagobah) awesome mod tho so far, good luck with imperial assault Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 23, 2006 Share Posted January 23, 2006 BUG LIST: Walker Artillery has no Model, and is therefore useless Walker AntiAir has no Model, and is therefore useless (When AI has these units on a Planet it is Possible to win the land senario, but once you get back to galactic your entire ground force is gone/vanished. The planet still also belongs to the enemy, and one of those walkers is shown as being planetside.) Rebel AI makes tons of Artillery, but doesn't deploy it. (Makes for uninteresting land battles since they make so many of them.) Ion Structure has no Model, and therefore cannot be destroyed easily...if at all. (I think I'll try using another buildings model.) There are 2 seperate Tartan spacecraft in the build list. The Patrol craft (empire) doesn't seem to do anything. Link to comment Share on other sites More sharing options...
JediBdm Posted January 23, 2006 Author Share Posted January 23, 2006 sorry dudes, i may have fixed the whole starbase thing when i updated, but it also cause the rebels to crash when they invaded a planet, so i rolled back to my original 2.0 release @Ghost These things are all fixable I do believe, Im rather busy, ill see if I cant get one of my friends to work on it. Link to comment Share on other sites More sharing options...
enterman Posted January 23, 2006 Share Posted January 23, 2006 when the rebels attacked me (Empire) on the planet Thyferra (not sure on the exact spelling) and we went into the land battle, when I clicked begin (the second 1 not the first) it chrashed on me. This was after 2 hours of play time. Still a very good mod though. Link to comment Share on other sites More sharing options...
General Nuke Em Posted January 23, 2006 Share Posted January 23, 2006 I got the "stranded ground forces bug" as well, but re-invading the planet seemed to work. Link to comment Share on other sites More sharing options...
Grey_Ghost Posted January 23, 2006 Share Posted January 23, 2006 BUG LIST: Rebel AI makes tons of Artillery, but doesn't deploy it. (Makes for uninteresting land battles since they make so many of them.) Actually these were the ones spawned by the Heavy Factories, Rebels had 4 of them on one planet. I'm changing it to T4 Tanks instead, same number as Empire's factory spawns. Link to comment Share on other sites More sharing options...
JediOutcast Posted January 23, 2006 Share Posted January 23, 2006 I invaded the some planet and after the space battle I did a land battle and after beating them My forces were on a red space again so I did a land battle again and they were still red, so i did it AGAIN....and again...and again.....and so on. It never stopped! So eventually I stopped battiling on that planet and fought elsewhere. Link to comment Share on other sites More sharing options...
General Nuke Em Posted January 23, 2006 Share Posted January 23, 2006 Hm, the re-invasion worked only once for me. The same bug happened to me again, except re-invading didn't work. But I think you can still salvage your stranded forces by invading, then calling a retreat as soon as you can. I also noticed that my units were shooting a phantom building that was spawning the Empire hover tanks (2M or something like that). The laser shots were only hitting the ground though, and the building would not die (it was visible on the mini-map). Link to comment Share on other sites More sharing options...
enterman Posted January 23, 2006 Share Posted January 23, 2006 I was doing the Empire Full Tech campain, attempting to attack sullist, but could not win the space battle. I was having trouble destroying there lvl5 station. On my fourth try I noticed that the space station was invisible so I could not win no matter what. Link to comment Share on other sites More sharing options...
Killer_Man Posted January 23, 2006 Share Posted January 23, 2006 Bad MOD....... Space Station missing.... coun't attack and win.... Better Ultimate MOD! Link to comment Share on other sites More sharing options...
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