-SE- madman Posted January 27, 2006 Share Posted January 27, 2006 I did this mod that changes your JA cursor back to the old cursor, but I didnt take the JO one, I made one myself, looked at how it was done, added 2 colors, yadda yadda yadda, well I cant get the animation to work like it does in JO. There are 3 Animations in JO, and in JA the origonal cursor only had 2. Ive got everything done except for the Shader File. I tried to just take the entire JO cursor shader part and make one for JA but it didnt work = / Heres the JO code: cursor { nopicmip nomipmaps { clampmap gfx/menus/cursor1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { clampmap gfx/menus/cursor2 blendFunc GL_ONE GL_ONE rgbGen wave random 0.5 0.25 0.25 1 tcMod stretch noise 1 0.02 0 10 } { clampmap gfx/menus/cursor3 blendFunc GL_ONE GL_ONE rgbGen wave random 0.5 0.1 0 1 } } And the JA Code: cursor { nopicmip nomipmaps { clampmap gfx/menus/cursor1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen identity } { clampmap gfx/menus/cursor2 blendFunc GL_ONE GL_ONE rgbGen wave sin 0.5 0.35 0 0.6 } } I found the JA code from the assets1 ui.shader and the JO one from assets0 ui.shader. Theres one thing that I have to ask about and that is the line " tcMod stretch noise 1 0.02 0 10 " Does anyone know what that is? Where I could get the definition? Also, was that a code only used in JO? What has it been replaced with? Thanks Link to comment Share on other sites More sharing options...
MachineCult Posted January 30, 2006 Share Posted January 30, 2006 I remember in the Demo of JO (I think), you could extend and retract the lightsaber cursor. Link to comment Share on other sites More sharing options...
-SE- madman Posted February 13, 2006 Author Share Posted February 13, 2006 Roffles I know Link to comment Share on other sites More sharing options...
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