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LYTs and making KOTOR 1 maps


brwarner

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I was trying to use LYT files to construct max files for kotor 1 maps so they would be more percise but there seems to be something wrong. The positions in the LYT files seem to make the parts of the scene intersenct each other to the extent that they seem to be in the same spot. Is there some scaling that i am unaware of the convert those coorinates to max's. Does anyone know?

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