Jaraen Posted February 7, 2006 Share Posted February 7, 2006 Hello all, i hope i found the correct Forum to post my problem with this Mod. I installed the Mod Lonna Vash 1.2 from the Autor "S" and gave it a try. I saw the Dead Twilek in the cage and was able to activate the holo of him. First problem is that i was not able to read the text, second problem is that the conversion stopped and an error message poped up ( Error:Conversion has no End or Continue node. Please contact a Developer ). The Exit Door didnt opend up so i had to open it with the wristconsole - In the tomb of Ludo Kresh i saw Lonna and she starts to speak with me - I saw text and i heared her but after she said "I see you found the Force again and something else too" the Error poped up again and i was traped with her in the tomb. I dont found a Email Adress of the Autor so i decidet to post this here. My KOTOR2 is a German Version could this be the problem ? (sorry for my bad English ) Link to comment Share on other sites More sharing options...
stoffe Posted February 7, 2006 Share Posted February 7, 2006 I dont found a Email Adress of the Autor so i decidet to post this here. My KOTOR2 is a German Version could this be the problem ? Your german version is likely the problem with text not showing if the Mod only has localized text added for the english locale (which most mods tend to have). If you don't have any mods in German installed, the quickest way to fix it is probably to open your dialog.tlk file (with a TLK editor, see the link below) and change the language setting from German to English for your game. This would make your game use the english locale strings in all Mods. If you do have german mods installed (or don't want to change your language setting for some other reason), you should be able to use the Language Converter tool to convert the Mod's localized strings to the german locale. Link to comment Share on other sites More sharing options...
Jaraen Posted February 7, 2006 Author Share Posted February 7, 2006 Well the Problem is that this mod only has Module Type Files. I only have Englisch mods and use the Converter to convert the localized strings. But in this case it wouldnt help. And i see the text of Lonna Vash while she speaks with me so i dont think that it would be a localized string problem. Link to comment Share on other sites More sharing options...
stoffe Posted February 7, 2006 Share Posted February 7, 2006 Well the Problem is that this mod only has Module Type Files. I only have Englisch mods and use the Converter to convert the localized strings. But in this case it wouldnt help. Could be worth trying to change the language setting of your game just to see if it makes a difference: Download TalkEd and open your dialog.tlk file with it (make a backup copy of it first!), go to the "File..." menu and choose "Set language", pick English in the box that opens and save your changes. * * * As for using the Language Converter, I may be wrong but I don't think it works on MOD files. You'd have to unpack the contents of the MOD first, run the Language Converter on the extracted files, and then pack the altered files back into the MOD file. Link to comment Share on other sites More sharing options...
Jaraen Posted February 7, 2006 Author Share Posted February 7, 2006 I gave that a try with TalkED but the Error message poped up again. *sigh* I hope that i dont have this error with the most importand Mod "TSL Restoration" Link to comment Share on other sites More sharing options...
Buzz1978 Posted February 8, 2006 Share Posted February 8, 2006 I installed the Mod Lonna Vash 1.2 from the Autor "S" and gave it a try. I saw the Dead Twilek in the cage and was able to activate the holo of him. First problem is that i was not able to read the text, second problem is that the conversion stopped and an error message poped up ( Error:Conversion has no End or Continue node. Please contact a Developer ). Been there done that. You have to extract the .dlg and the .uti-files from the Modules using Kotor-Tool and convert them to german using dlgconv. Then you put the converted files to the override-folder. The text will still be english but it will at least work. Oder auf deutsch: Du öffnest die .mod-Dateien mit KotorTool und extrahierst alle .dlg und .uti-Dateien (die .dlg-Dateien sind das eigentlich Wichtige, weil sonst die Effekte nicht getriggert werden, wie z.B. Öffnen der Eingangstür, die .uti-Dateien zu konvertieren, ist im Prinzip Kosmetik). Die Dateien müssen dann mit dlgconv konvertiert werden und die konvertierten Dateien verschiebst Du ins override-Verzeichnis. So hats bei mir jedenfalls funktioniert. Wenn Deine Frage etwas früher gekommen wäre, hätte ich Dir auch entsprechend umgebastelte .mod-Dateien mailen können, aber vor ein paar Tagen ist die englische Version angekommen und danach hab ich das alles gelöscht... Link to comment Share on other sites More sharing options...
Jaraen Posted February 8, 2006 Author Share Posted February 8, 2006 Thanks Buzz i try that Danke Buzz ich versuch das mal Link to comment Share on other sites More sharing options...
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