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Visas Marr Modelling


Patriarch

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I've been trying to raise the collar on Visas' clothes model to make it fit other females in the game.

I am no expert at 3d modelling, and I followed Svösh' tutorial, but the darn thing seems to be corrupted when i use it in the game.

 

After using mdlloops to make the ascii mdl, i import it in Gmax using the NW plugin, and using geom only

 

I edit the editable mesh by pressing Hold Yes, then i move the verts a bit. Then export it as instructed....I'm pretty sure that I'm following the tutorial exactly, but it seems that it is the mdx that messes up...I get all kinds of pixel corruption. I DID NOT delete anything, nor did i touch anything else apart from this.

 

Could anybody please help me?

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The moved verts will create some texture stretching you will have to edit her skin in the area you edited a bit. This is normal if something you modify has a solid pixel fill you can get away with just editing the vert placement.

 

Think of your model as the blue print for the uv. Each vert on your uvmap has specific vert and pixel information if you move the verts on the model then the original uv will no longer have the right pixel information. To correct it you can remap her collar area then edit her skin a bit to make up for the changes.

 

Hope this helps

 

svösh

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Hey Thanks Svösh

 

I'm a big admirer of your work..Always high quality stuff!! Go Habs, and go Svösh;-)

 

I guess it's the trial and error for me anyway, I didn't realize that the actual skin could mess something up. Then again your point does make excellent sense as I recall similar stuff when i adding my face to an NHL Game;-)

 

 

Anyways I thinkI got it. So can I then use your exellent tutorial for the "UW map to aid in skinning" as an outline to reshape the UW for the skin of Visas' clothes model or is there a simpler way?...

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