Petykemano Posted February 20, 2006 Posted February 20, 2006 I think tartan cruisers and corellian corvettes wipe fighters out way to easy. If you send your fighters in, in 2 minutes you lose all of them! That's why I want to decrease their accuracy a bit. How can I do that? Which XML is to changed and where? I found something in hardpoints.xml, but I'm not sure what "Fire_Inaccuracy_Distance" means. Can anyone help me? Thanks! Pety
Orao Posted February 20, 2006 Posted February 20, 2006 You go to spaceunitscorvettes.xml and then you will see the innacuracy for fighters. Just increase it.
Petykemano Posted February 20, 2006 Author Posted February 20, 2006 You go to spaceunitscorvettes.xml and then you will see the innacuracy for fighters. Just increase it. I can't find anything about accuracy for Tartan in spaceunitcorvettes.xml. In this xml only the used hardpoints are showed. Despite, you mean, that increasing "Fire_Inaccuracy_Distance" in hardpoint.xml will decrease the accuracy of the ship's weapons?
Zarkis Posted February 20, 2006 Posted February 20, 2006 Yes, increasing will decrease it. I set it to 40 for my personal realism mod. You should also look at the damage tables in gameconstants.xml.
Orao Posted February 20, 2006 Posted February 20, 2006 @Petykemano Then you go to hardpoints.xml and you find the hardpoint which is used corvette and then you increase the inacurracy.
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